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Template:C-top

1 Growth 18 1 Growth 18
Health (+0) Attack damage (+0)
Health regen. (+0) Attack speed (+0%)
Mana (+0) Armor (+0)
Mana regen.   (+0) Magic resist. (+0)
Attack range N/A Mov. speed N/A

Nami, The Tidecaller is a champion in League of Legends.[1]



Abilities

Surging Tides

When Nami's abilities hit allied champions they gain Error: Parameter '3' is not accepted. movement speed for 2 seconds.

Info
  • No additional details.

Aqua Prison

Active: Nami sends a bubble into the air towards a targeted area. When it lands, it deals magic damage to all enemies in the area of impact and stuns them for 1.5 seconds.

  • Magic Damage: 80 / 135 / 190 / 245 / 300 (+60% AP)

Info
  • No additional details.

Ebb and Flow

Active: Nami unleashes a stream of water that bounces between allied and enemy champions. This ability can only bounce to each target once and hits up to 3 targets. The damage or healing value is reduced by 15% with each bounce. On ally hits, Ebb and Flow heals the target and bounces towards a nearby enemy champion. On enemy hits, the torrent deals magic damage and bounces towards a nearby allied champion.

  • Heal: 70 / 95 / 120 / 145 / 170 (+40% AP)
  • Magic Damage: 70 / 115 / 160 / 205 / 250 (+50% AP)

Info
  • No additional details.

Tidecaller's Blessing

Active: Empowers an allied champion for 6 seconds or until they have attacked 3 times. During this time, their basic attacks deal bonus magic damage and slow the target hit for 1 second.

  • On-hit Magic Damage: 25 / 40 / 55 / 70 / 85 (+20% AP)
  • Slow: 15 / 20 / 25 / 30 / 35%

Info
  • No additional details.

Tidal Wave

Active: Summons a tidal wave outward from Nami's position. The tidal wave briefly knocks up enemies that it comes into contact with, slows them and deals magic damage. The slow duration increases based on how far the tidal wave has traveled, with a minimum duration of 2 seconds and a maximum duration of 4 seconds.

  • Magic Damage: 150 / 250 / 350 (+80% AP)
  • Slow: 50 / 60 / 70%

Info
  • No additional details.


Explanation

Passive: Nami's passive falls off extremely hard as the game drags on, so I increased the duration of the buff from 1.5 to 2 seconds in addition to making it scale at later levels so its noticeable in the mid/late game.

Q: I increased the stun duration to 1.5 from 1.25 (it always seemed weird to me that champs like Sion and Taric had longer stun durations and theirs are point and click). The mana cost was increased to compensate for the decrease on her other skills, in addition to the higher range and stun duration, the increase on the base damage was just because 295 is a weird number :P

W: To increase laning presence a little, I increased the AP ratio and base on the damage portion, and incresed the heal ratio, in addition to upping the range and lowering the mana cost. To balance this out I decreased the heal base and increased the cooldown

E: I feel that currently this skill is too punishing to use so I lowered the mana cost

R: For the most part this ability is fine, the only change I would like to see is an increase in the scaling so Nami can get more out of items like Morello's and Twin Shadows (The lower mana cost and cooldown is from the PBE)

  1. Nami's champion profile at leagueoflegends.com
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