League of Legends Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!
You can even turn off ads in your preferences.

Come join the LoL Wiki community Discord server!

READ MORE

League of Legends Wiki
Advertisement
1 Growth 18 1 Growth 18
Health 437 (+89) Attack damage (+0)
Health regen. 5.5 (+0.6) Attack speed 0.658 (+3%)
Mana 210 (+55) Armor 15 (+3.3)
Mana regen. 7.5 (+0.65) Magic resist. 30 (+0)
Attack range 525 Mov. speed N/A

Septimus, the Dread engine is a custom champion in League of Legends. Septimus is a tactile yet complex AD carry or solo lane champion with more than enough firepower to devastate both lanes and team fights. Septimus trades the mobility most carries have for tankiness and pure aggression.

Abilities[]

Rotary Cannon

Hextech Capacitor

Semptimus rotary cannon moves independently of his lower body. Rotary cannon attempts to face Septimus' front by default, but turns to face targets when basic attacks and abilities are used.

Septimus basic attacks have 100 increased range when its rotary cannon is facing the target.

Info
  • No additional details.

Reaper Missile

Hextech Micro-Rockets

Active: Septimus fires a rocket towards the target area, dealing damage to the first enemy hit and half damage to enemies around it.

  • Physical Damage: 40 / 65 / 90 / 115 / 140 (+ 100% AD)
  • splash Damage: 20 / 32 / 45 / 57 / 70 (+ 50% AD)

Reaper Missile can only be used from the direction the Rotary cannon is facing.

Info
  • No additional details.

Target Lock

Organic Deconstruction

Active: Septimus locks onto a target, causing its rotary cannon to quickly turn and fixate onto the targets location.

  • Shield: 40 / 65 / 90 / 115 / 140 (+ 60% AP)

Passive: Septimus generates a shield covering the front of the Rotary cannon, absorbing damage sources facing the shield. The shield will refresh if Septimus has not received damage for 10 seconds.

Info
  • No additional details.

Launch

Assault and Battery

Active: Septimus launches into the air for 3 seconds and can prematurely land at a target location upon reactivation. While still in the air, Reaper missile will gain 200 increased range and surpass units other than the current target(cannot surpass enemy champions) while Rotary Cannons turn speed is doubled.

Drop

Cataclysm

Active: Septimus lands at the target location, ending the airborne effect.


Radiation Wave

Piercing Light

Active: Septimus fires a wave of radiation in a cone in front of him after a 1 second cast, irradiating the field for 4 seconds. The irridated area deals continuous magic damage to enemy players on it, dispels enemy magic effects and disallows the placement of new ones.

  • Magic Damage Per Second: 70 / 120 / 170 (+ 50% AD) (+ 50% AP)

Info
  • No additional details.

Advertisement