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New Atma's Impaler suggestion

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The current Atma's Impaler.

According to Lolking, it is built less than 0.5% of the time in both Normal and Ranked Solo queues across the world, in all tiers. I would like to change that. I want this item to be relevant again.

My primary theory is that the crit chance is the main problem. Tank champions already have a lot of hitpoints based on their current build, yet none build Atma's because it is really inefficient, and the crit stat is considered a waste. The only exception would be Garen, who virtually the only champion who builds this. The idea of getting an Attack Damage boost based on a % of your maximum HP is a neat synergy with the Armor is provides, obviously gearing it towards tanks that either have abilities that scale with AD, or spend a lot of time autoattacking.

With that in mind, I came up with the idea of replacing the crit stat with attack speed. There's two forms I pictured this in, and while I wouldn't consider myself a wizard when it comes to theorycrafting, the core idea of taking out crit chance and putting in attack speed remains.

Note: please don't judge the item based on the numbers. I did try and make them as realistic as possible, but the concept is the most important thing. Numbers can be tweaked. Thanks for reading.



Recipes

Atma's Impaler item
2400 Gold (780 Gold)
Dagger item
450 Gold
Dagger item
450 Gold


Cost Analysis

Gold Value

Passive Gold Value

Gold Efficiency*

  • The base stats are 91.7% gold efficient.
  • With 3000 health, the item is 159.2% gold efficient.



Atma's Impaler item
2750 Gold (780 Gold)
Stinger item
1250 Gold (350 Gold)
Dagger item
450 Gold
Dagger item
450 Gold


Cost Analysis

Gold Value

Passive Gold Value

Gold Efficiency*

  • The base stats are 91.5% gold efficient.
  • With 3000 health, the item is 150.4% gold efficient.

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