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Xander, The Chained Commander

Czyiel July 28, 2013 User blog:Czyiel

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1 Growth 18 1 Growth 18
Health 360 (+82) Attack damage 48 (+2.30)
Health regen. 4.5 (+0.52) Attack speed 0.589 (+2.5%)
Energy 200 Armor 10 (+3.2)
Energy regen. 50 Magic resist. 30 (+0)
Attack range 550 Mov. speed N/A

Xander, The Chained Commander is a custom ninja champion in League of Legends.

Abilities

Path of the Shadow
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Xander's attacks and damaging abilities on enemy champions tethers a shadow chain giving Xander 30/40/50 bonus movement speed and reveals the champion for 1.5 seconds. The chain is removed if Xander damages a different target.


Chained Mark
RANGE: 1000
COST: 90 / 75 / 60 / 45 / 30 energy
COOLDOWN: 10 / 9 / 8 / 7 / 6
ChampionSquare

Active:

Xander flings a chain that binds and marks upon hitting an enemy, dealing physical damage. Xander's basic attacks against a marked target will consume the mark, dealing additional physical damage again and restoring energy. If Chained Mark does not strike a target, the chain is tethered to the location at maximum range.

  • Tether Range: 1200
  • Consuming the mark will not release the tether.

  • Initial Physical damage: 30 / 50 / 70 / 90 / 110 (+ 50% AD)
  • Detonation Physical damage: 30 / 50 / 70 / 90 / 110 (+ 50% AD)
  • Total Physical damage: 60 / 100 / 140 / 180 / 220 (+ 100% AD)
  • Energy Restored: 20 / 25 / 30 / 35 / 40
  • Tether duration: 5 seconds


Retract
COST: 50 energy
ChampionSquare

Active: On cast, while Chained Mark is active, Xander will retract the chain leash and reduce the cooldown of Chained Mark by 5 seconds.

  • Using other basic abilities while Chained Mark's tether is active will also retract the chain with its corresponding cost and reduce the cooldown of Chained Mark by half.
  • Using Retract and other basic abilities will not remove the mark from the target enemy.


Drag
COST: 40 energy
COOLDOWN: 15 / 13 / 11 / 9 / 7
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Active: While Chained Mark is active, If it hits an enemy unit, Xander drags himself half the current distance of the tether towards the enemy unit . If it hits a location, Xander will drag himself 600 units forward.


Shadow Leash
COST: 60 / 55 / 50 / 45 / 40 energy
COOLDOWN: 11 / 10 / 9 / 8 / 7
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Active: If Chained Mark is active and hits an enemy unit, Xander can cast Shadow Leash, stunning or slowing the target unit depending on the distance of the tether between Xander and the target unit.

  • If the distance is LESS than 600 units activating will SLOW the target unit.
  • If the distance is MORE than 600 units activating will STUN the target unit.

  • Stun/Slow Duration: .5 / 1 / 1.5 / 2 / 2.5
  • Slow: 30 / 35 / 40 / 45 / 50%


Lurker's Assault
COST: No cost
COOLDOWN: 90 / 75 / 60
ChampionSquare

Active: For a short duration, Xander's basic attacks marks enemies with a shadow chain for 5 seconds. Every attack on a marked target deals 10% bonus physical damage and healing Xander for the same amount. The mark stacks up to a maximum of 5 dealing 50% bonus physical damage.

  • Duration: 9 / 11 / 13


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