A collection of ideas (not only mine)

I remember reading some time ago about someone saying that it would be good to have an item that built into the 3 (2 at the time) on hit magic damage items (Nashor's Tooth item this one, Wit's End item the other and Devourer item the newcomer). Which, combined with my firm belief that Runaan's Hurricane item this thing should be more useful on AP/AS builds (of which the three leading exponents are TeemoSquare Teemo, AP VarusSquare Varus and sometimes KayleSquare Kayle - AzirSquare Azir doesn't really like the Storm) than on ADC builds, made me think about some changes to these items. Also, Recurve Bow item Recurve Bow could be made more useful. (Yes, I basically swapped the bow and the sting since it made more overall sense for the build paths. This way, Zephyr item Zephyr's path is the only one that's weird.)

The actual stuff


Recipe

Stinger item
Gold 1200 (Gold 750)
Dagger item
Gold 450

Cost Analysis

Gold Value

Gold Efficiency*

  • Stinger item Stinger is 100.00% gold efficient, without its passive.

Builds Into

Notes

  • Bonus magic damage on hit granted (20) is still less than Nashor's Tooth item Nashor's Tooth (24 because of the AP the latter grants).



Recipe

Devourer item
Gold 1500 (Gold 300)
Stinger item
Gold 1200 (Gold 750)
Dagger item
Gold 450


Effective Changes

Build path improved (gains on hit damage before completion), recipe cost reduced.



Recipe

Nashor's Tooth item
Gold 2920 (Gold 900)
Stinger item
Gold 1200 (Gold 750)
Dagger item
Gold 450
Fiendish Codex item
Gold 820 (Gold 385)


Effective Changes

Build path changed (lost 10% CDR and some AS on Stinger, but gained on hit damage before completion); recipe cost increased.



Recipe

Wit's End item
Gold 2600 (Gold 900)
Stinger item
Gold 1200 (Gold 750)
Dagger item
Gold 450


Effective Changes

Build path improved (gains on hit damage before completion), recipe cost increased.



Recipe

Recurve Bow item
Gold 1300 (Gold 400)
Dagger item
Gold 450
Dagger item
Gold 450

Cost Analysis

Gold Value

Gold Efficiency*

Builds Into

Notes

  • Basically old Stinger item Stinger with a nerf (because I tried to keep its cost the furthest possible from the new sting).



Recipe

Runaan's Hurricane item
Gold 2400 (Gold 200)
Recurve Bow item
Gold 1300 (Gold 400)
Dagger item
Gold 450
Dagger item
Gold 450
Dagger item
Gold 450
Dagger item
Gold 450

Cost Analysis

Gold Value

Gold Value of active

Gold Value when on cooldown

Gold Efficiency*

  • Runaan's Hurricane item Runaan's Hurricane's base stats are 100.71% gold efficient.
  • Active stats are 102,08% gold efficient.
  • Stats on cooldown are 81,25% gold efficient.

Notes

After browsing around custom items, I found that someone had already thought about something similar before me.


Effective Changes

  • Build path improved, recipe cost lowered. I like the fact that it basically builds from 4 Daggers.
  • Now can be (hopefully) a good AS item on ADCs.

History

Second version:

  • Specified that bolts don't critically strike.
  • Added Unique active and, consequently, second Passive.

First version: Added.

  • Runaan's Hurricane item Runaan's Hurricane
    • Recipe: Recurve Bow item Recurve Bow + Dagger item Dagger + Dagger item Dagger + 200g = 2400g
    • Stats: 70% attack speed, 10% cooldown reduction.
    • Unique passive: Your basic attacks fire minor bolts at 2 nearby targets, each dealing 10 (+ 50% AD) physical damage and applying on-hit effects.



Recipe

Zephyr item
Gold 2850 (Gold 675)
Recurve Bow item
Gold 1300 (Gold 400)
Dagger item
Gold 450
Dagger item
Gold 450
Pickaxe item
Gold 875


Effective Changes

Sadly, build path got worse (Bow grants 5% less AS than old Sting while costing 50 more gold); recipe cost lowered.