League of Legends Wiki


Champion Concept, Would like ideas please!

Hello League wiki community!

I have decided to start creating a champion concept on my own for fun in hopes to submit it to Riot. Whether it helps inspire them, becomes a champion itself or just gets shoved aside doesn't really matter a lot, but I think it would be a fun and creative experience to work on.

I have only recently started on some of the basic ideas, and have a general theme/inspiration for my champion based on the ideas and laws of electricity and magnetic poles.

I will accept ALL suggestions posted and would love to hear what you all have to say, I currently have a few ideas down that I definately want to keep (not necessarily the numbers).

See you on the fields of justice summoners!

To do list:

  1. W/E/R Abilities/mechanics/names.
  2. Champion Name/Lore.
  3. Cosmetic concepts.
  4. Personality/Champion Quotes etc.

Champion Concept (in progress).

(SC) = Subject to Change

N/A = Not Available

Racial Concept: Mechanical being (SC)

Visual Concept: N/A

Name: N/A

Lore: N/A

Champion Type: Tanky Mage, Supportive, Hybrid, Melee

Range: 125 (Melee)

Movespeed: 305-315 (Most probable)

Q ability, <name>:

W ability, Magnetism: <Name> sends out an area of effect nuke around (it) dealing (Base Damage) (+AD)(+AP), pulls all targets hit if <Name>'s polarity is negative and pushes all targets hit if <Name>'s polarity is positive.

Range: 500 - 600

Knock Back: 350 - 450

Cooldown: N/A (ideally short-ish)

Notable mechanics:

  • The knock back from being positively charged has a range of <Knock Back Range> regardless of how close/far the enemies are.
  • The knockback can't knock opponents over walls other than ones made by champion abilities while they can be pulled through any wall assuming they are within range.
  • Affects both minions and champions for the knockback but only champions for the pull so that you don't trap yourself by minions after pulling.

E ability, <name>:

R ability, <name>:

Innate Bipolar (SC): After every time <Name> uses an ability, (it's) polarity switches between positive and negative debuffing opponents hit with the ability with the respective charge altering the mechanics of <Name>'s abilities towards that target. Applying an opposing charge deals extra damage (+AP), improves movespeed for a brief period and overrides the previous debuff. (Initialized as positive)

Quote Ideas:

/joke: "Magnets. I know how they work."

Additional mechanics: Recharge type mechanic, regenerates like energy, (a bit faster) after using an ability you lose electrical power, reducing the effectiveness of the passives damage/movespeed buff. (possibly applying to abilities aswell). (SC)

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Also on Fandom

Random Wiki