Nursta gains 1% of his total health and mana for every enemy units that die near him.
COST: 50/65/80/95/110 mana
Active: Nursta empower the air in front of him to perform a push of energy, dealing damage and knocking away enemies caught.
Damage: 70 / 105 / 140 / 175 / 210 (+ 40% AP)
Range: 550 / 575 / 600 / 625 / 650
Terror of the Void
COST: 100 mana
COOLDOWN: 25 / 22 / 19 / 16 / 13
Passive: Nursta passively gains armor and magic resist when he attack an enemy. This effect stack 4 times and last 6 seconds.
Passive Armor/Magic Resist: 3 / 6 / 9 / 12%
Active: Nursta throw a ball of energy which can be triggered again to make it detonate. Enemies struck by the explosion will be feared for 0.5/0.7/0.9/1.1/1.3 seconds and take magic damages.
Active: 90 / 115 / 140 / 165 / 190 (+ 35% AP)
COST: 80/90/100/110/120 mana
COOLDOWN: 25 / 23 / 21 / 19 / 17
Active: Nursta throw a dark hole on target location. Enemies champions who touches it will be sucked in it, becoming stunned and untargetable for 1.5 seconds. Nursta can pull the dark hole back to him whenever he want. The dark hole last for 4 seconds.
COST: 150 mana
Nursta create a 600 units width planet, dealing magic damages and pushing back enemies hit. Enemies near the planet will be hit by his attract field, slowing them by 35%. The planet is also an impassable terrain.