Darkshadow's autoattacks gain 1% damage for each 3% of health the target is missing (1% damage for each 10 - 3 (based on level)% of missing health for minions, but not monsters).
Additionally, Darkshadow's attack range is 100 more than most melee Champions due to the sheer size of his weapon.
COOLDOWN: 3 / 2.5 / 2 / 1.5 / 1
Active: Darkshadow blasts an enemy with his gun dealing physical damage. This ability is treated as a melee autoattack, and can critically strike and applies on-hit effects. Darkshadow gains a Bullet periodically, affected by cooldown reduction, up to a maximum of 6. Gun Blast does not trigger the mark of Looming Death.
Active: Darkshadow dashes to a target enemy, dealing physical damage to it and every enemy he goes through along the way. Intercept's cooldown is reset upon gaining a kill or assist. Intercept deals double damage to a unit if it is marked with Looming Death.