This is a tentative rework for Talon, the Blade's Shadow. So let's talk Talon. Out of all assassins in the game Talon has historically been the one who's struggled the most with his job to assassinate his foes. While provided with near-unparalleled burst damage for an AD-based assassin, that can even give Zed a run for his money, his all-in kit meant that Talon's play-style was very binary. Either you burst a priority target down, or your die. Late-game teamfights you're probably gonna die either way. Before his silence could alleviate some of these issues but it also created the problem of no counterplay for the unfortunate target. After that was taken away, well...in a world where we have Zed, LeBlanc, Ahri, even Diana and Zhonya's Hourglass in general, Talon simply can't compete with all that. Out of all assassins, Talon has always been my favourite one. To me he's the quintessecial assassin with a small twist, which is his battle weapons. String-attached blades can make for such versatile ways of combat it's almost criminal not to abuse that potential.
So what's wrong and what's right with his live kit? The right: Rake and Shadow Assault are about the only working spells on his kit, both thematically and gameplay wise, though the burst damage is slightly high. The wrong: Everything else. His passive is almost useless. His Noxian Diplomacy pretty much only works as an early game Ignite, and late game the damage isn't all that great. His Cutthroat is a decent spell but it's use is binary as hell as it's a one way trip with a damage amplification spell. No visual indicators, no counterplay, no versatility. Not to mention his mana problems.
The idea behind this rework is 3-fold. 1st is to space-out his burst damage over multiple damage instances, with a new passive that can actually encourage Talon players to land auto-attacks in conjuncion with their spells. 2nd is to give Talon proper mobility for an assassin, but in a way that makes for complex, versatile gameplay that rewards smart decision making, positioning and balls of steel. 3rd to ciment Talon's theme as the classic/string-manipulating assassin that moves with near-unparelled swiftness in the thick of the cities or the inter bowels of the jungle.
P.S: This is my first full champion rework, so don't be too hard. Credit extremely due to @Willbachbakal, who hooked me up with the templates, help me when i was stumped with figuring out a passive and with the other details he pointed out in our discussions.
EDIT 1: Forgot to add that the E also creates a stack of Serrated Knives...my bad. Note, the passive is meant to be stacked with damage spells. The E interaction is slightly different as a way to instantly reward a sucessful all in or to create variation in Talon's damage combo
EDIT 2: Given the more complex E mechanics, higher but more spread-out physical burst damage, i increased his difficulty and attack levels to 10 to match the workings of the new kit.
EDIT 3: Due to popular demand and careful consideration i may have overshoot the E numbers a tad much. Lovered the range, tether duration and the CD between charges.
EDIT 4: Someone noted crit effects on the Q, so i made it not be able to crit, since i feel Talon's burst is already overkill to add crit power on top.