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(Champion Rework) Talon, the Blade's Shadow

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1 Growth 18 1 Growth 18
Health 582.8 (+85) 2027.8 Attack damage 55.208 (+3.1) 107.9
Health regen. 8.51 (+0.75) 21.3 Attack speed 0.668 (+2.7%) 46.6%
Mana 327.2 (+40) 1007.2 Armor 26.88 (+3.5) 86.4
Mana regen. 7.59 (+0.5) 16.1 Magic resist. 32.1 (+1.25) 53.4
Attack range 125 Mov. speed 340

This is a tentative rework for Talon, the Blade's Shadow. So let's talk Talon. Out of all assassins in the game Talon has historically been the one who's struggled the most with his job to assassinate his foes. While provided with near-unparalleled burst damage for an AD-based assassin, that can even give Zed Zed a run for his money, his all-in kit meant that Talon's play-style was very binary. Either you burst a priority target down, or your die. Late-game teamfights you're probably gonna die either way. Before his silence could alleviate some of these issues but it also created the problem of no counterplay for the unfortunate target. After that was taken away, well...in a world where we have Zed, LeBlanc, Ahri, even Diana and Zhonya's Hourglass in general, Talon simply can't compete with all that. Out of all assassins, Talon has always been my favourite one. To me he's the quintessecial assassin with a small twist, which is his battle weapons. String-attached blades can make for such versatile ways of combat it's almost criminal not to abuse that potential.

So what's wrong and what's right with his live kit? The right: Rake.png Rake and Shadow Assault.png Shadow Assault are about the only working spells on his kit, both thematically and gameplay wise, though the burst damage is slightly high. The wrong: Everything else. His passive is almost useless. His Noxian Diplomacy.png Noxian Diplomacy pretty much only works as an early game Ignite, and late game the damage isn't all that great. His Cutthroat.png Cutthroat is a decent spell but it's use is binary as hell as it's a one way trip with a damage amplification spell. No visual indicators, no counterplay, no versatility. Not to mention his mana problems.

The idea behind this rework is 3-fold. 1st is to space-out his burst damage over multiple damage instances, with a new passive that can actually encourage Talon players to land auto-attacks in conjuncion with their spells. 2nd is to give Talon proper mobility for an assassin, but in a way that makes for complex, versatile gameplay that rewards smart decision making, positioning and balls of steel. 3rd to ciment Talon's theme as the classic/string-manipulating assassin that moves with near-unparelled swiftness in the thick of the cities or the inter bowels of the jungle.

P.S: This is my first full champion rework, so don't be too hard. Credit extremely due to @Willbachbakal, who hooked me up with the templates, help me when i was stumped with figuring out a passive and with the other details he pointed out in our discussions.

EDIT 1: Forgot to add that the E also creates a stack of Serrated Knives...my bad. Note, the passive is meant to be stacked with damage spells. The E interaction is slightly different as a way to instantly reward a sucessful all in or to create variation in Talon's damage combo

EDIT 2: Given the more complex E mechanics, higher but more spread-out physical burst damage, i increased his difficulty and attack levels to 10 to match the workings of the new kit.

EDIT 3: Due to popular demand and careful consideration i may have overshoot the E numbers a tad much. Lovered the range, tether duration and the CD between charges.

EDIT 4: Someone noted crit effects on the Q, so i made it not be able to crit, since i feel Talon's burst is already overkill to add crit power on top.

Serrated Knives

Enemies damaged by Rake.png Rake and Shadow Assault.png Shadow Assault will cause Talon's knives to embed themselves on enemy units, causing them to gain stacks of Embedded Knives. Each instance of damage adds one stack and each stack lasts for 5 seconds. Talon's next auto-attack rips the knives from his opponents dealing 10 + (2,5 × level) + (+ 20% bonus AD) per stack.

Ability Details
Serrated Knives is an On-hit effect
  • The basic point of Serrated Knives is to make Talon's burst more spaced out and incentive people to actually auto-attack, which is something Talon's in-game passive fails miserably to acomplish. With this passive your burst damage should be higher then current Talon, but you need to get your stacks off.


Noxian Diplomacy
COST: 40 mana
COOLDOWN: 8 / 7 / 6 / 5 / 4

Active: Talon gains an additional 50 attack range (175 total range) and his next autoattack within the next 4 seconds deals bonus physical damage. The damage is increased by 1% for every 1% of the target's missing health.

  • Bonus Physical Damage: 20 / 40 / 60 / 80 / 100 (+ 100% bonus AD)
  • Maximum Physical Damage: 40 / 80 / 120 / 160 / 200 (+ 200% bonus AD)

Noxian Diplomacy.png Noxian Diplomacy cannot Critical strike icon critically strike.

Ability Details
Noxian Diplomacy is an on-hit effect.
  • Noxian Diplomacy resets Talon's attack timer on cast.
  • The bonus damage from Noxian Diplomacy does not affect structures.
  • Noxian Diplomacy does not grant true sight and will not reveal stealthed champions.
  • The Noxian Diplomacy empowered attack does not critically strike.
    • The current Noxian Diplomacy always rubbed me as an almost non-useful ability. The damage-over-time effect seemed of to an AD assassin with so much burst, that the effect would generally end up as not being necessary due to the target having been sucessfully assassinated or the bleed wouldn't pack the proper punch. By converting the spell into an execute, it becomes a kill secure spell of sorts to be cast at the end of your damage combo, or as a way to clean up low-health targets.


Rake
RANGE: 600
COST: 60 mana
COOLDOWN: 10

Active: Talon sends out a volley of daggers in a cone that then quickly return back to him, dealing physical damage to any enemies it passes through. Additionally the enemy is Slow icon slowed for 2 seconds, refreshing the duration of the slow if they are hit twice.

  • Physical Damage Per Hit: 40 / 60 / 80 / 100 / 120 (+ 50% bonus AD)
  • Total Physical Damage: 80 / 120 / 160 / 200 / 240 (+ 100% bonus AD)
  • Slow: 20 / 25 / 30 / 35 / 40%

Each enemy can only be damaged once at the start of the ability and once at the end.

Ability Details
Rake is a pass-through conic skillshot.
  • Rake's pretty much the same spell as always with the difference of the burst damage being somewhat smaller to accomodate for the extra burst damage from your passive procs. To compensate the manacost is reduced.


Shadow Walk
RANGE: 600 / 700
COST: 50 mana
STATIC COOLDOWN: 1
Recharge Time: 35 / 30 / 25 / 20 / 15

Active: Talon throws a string-attached dagger to an enemy unit, creating a tether between them and applying one stack of Serrated Knives. If the tether persists for 0,5 seconds, Talon will dash to the enemy champion. This effect cannot occur on the same target more than once every few seconds.

  • On-Target Cooldown: 10 / 9 / 8 / 7 / 6

If the dagger colides with terrain Talon will dash to that location. Talon generates one dagger periodically and can have up to 4 daggers.

Ability Details
Shadow Walk is a linear, colling skill shot with a targeted dash component.
  • Banshee's Veil item.png Spell shields will block Shadow Walk
  • And now we arrive to the meat and bones of this rework. The complexity of the spell (Charge system, on-target cooldown, tether all in one) is to create a unique form of mobility that can make for multiple ways to reaching a priority target, but prevents abuse of sticking power and allows the target to react if he has the proper reflexes. Inspired by Attack on Titan's 3D Maneuver Gear, Shadow Walk works on several levels, both thematically and gameplay-wise. On one hand it raises Talon's mobility, allowing him to move in and out of fights, change targets in a moment's notice, escaping and even chasing enemies without having to blow his ultimate and lose a major portion of his damage by zipping around Attack on Titan/Spiderman-style through the jungle or other choke-point locations. On the other hand, you're required to actually land the skillshot and maintain your tether to take the all in, so you have to calculate your assault with careful consideration as to not get CC'ed or bursted down before you can assassinate your targets.


Shadow Assault
COST: 100 mana
COOLDOWN: 75 / 65 / 55

Active: Talon disperses blades outwards in a 500-radius ring and gains stealth for up to 2.5 seconds while gaining 40% movement speed. When Talon emerges from stealth, the blades converge on his location. When the ring of blades expands and contracts, enemies hit receive physical damage.

  • Physical Damage Per Hit: 100 / 150 / 200 (+ 60% bonus AD)
  • Total Physical Damage: 200 / 300 / 400 (+ 120% bonus AD)

Each enemy can only be damaged once at the start of the ability and once at the end.

Ability Details
Shadow Assault is a point blank area of effect ability.
  • Same exact same spell with slightly less burst damage to create the incentive to AA to proc the passive.


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