Hyde's basic attacks strike twice. Each hit deals 50% of his total AD as physical damage and applies on-hit effects and critical strikes normally.
The second hit has a 0.2 second delay.
COST: 25 health
COOLDOWN: 10 / 8.5 / 7 / 5.5 / 4
Active: Hyde throws a piece of his body at the target enemy, dealing physical damage and applying on-hit effects. If it is killed with this ability, the cooldown is reduced to 2 seconds and the health cost is refunded.
Physical Damage:80% base AD+ 120% bonus AD
COST: 25 health
COOLDOWN: 10 / 9.5 / 9 / 8.5 / 8
Passive: Hyde's basic attacks and damaging abilities cause enemies to bleed for 2 seconds, taking physical damage every half second. This stacks up to 5 times.
The damage is increased by 1.25% for every 1% of an enemy's missing health, capping at 100% more damage (200% damage total) against enemies with 80% or more missing health.
DoT Damage:0.04 / 0.08 / 0.12 / 0.16 / 0.2% target's maximum health
Total Damage (With enemy at 20% health or lower, 5 stacks):2 / 4 / 6 / 8 / 10% target's maximum health
Active: Hyde vomits toxic blood on the targeted area, infecting struck enemies with 2 stacks of Bloodshed and slowing them for 2 seconds.
Radius of AoE: 250
Slow: 20 / 25 / 30 / 35 / 40%
RANGE: 150 (650)
COST: No cost
COOLDOWN: 10 / 9 / 8 / 7 / 6
Active: Hyde bites the target enemy, consuming all Bloodshed stacks on it to deal physical damage and to heal Hyde. Both the damage and the heal amount is increased by 20% for each Bloodshed stack the target had. This ability has increased range against bleeding enemies, making Hyde jump on his target.
Physical Damage:40% base AD+ 60% bonus AD
Maximum Physical Damage:80% base AD+ 120% bonus AD
Heal:20% base AD+ 30% bonus AD
Maximum Heal:40% base AD+ 60% bonus AD
COST: 100 / 75 / 50 health
COOLDOWN: 30 / 24 / 18
Active: Hyde tears up his hands to fling his muscles in a line towards target location. If he hits a champion, the muscles create a leash between Hyde and his target, increasing Hyde's attack range against that enemy by 425 (550 total range) as long as the leash remains. Also increases his attack speed for the duration.
If the target dies before the leash breaks, the cooldown is reduced by half the base amount.
Leash Range: 800
Attack Speed Bonus: 20 / 30 / 40%
Duration: 4 / 5 / 6
Champions by DauqS (talk) 21:33, July 25, 2013 (UTC)