Ivone can create 3-step combos with her basic abilities.
The first ability gains the STARTER effect and sets a 1 second combo timer. The second ability gains the FILLER effect and resets the timer. The third ability gains the FINISHER effect, ends the combo and all abilities used go on cooldown. If no abilities are used before the timer runs out, the combo ends instantly and all abilities used go on cooldown.
Basic abilities have a 1 second internal cooldown inside combos. If an ability is used twice in a combo, its cooldown is increased by 50% and the second cast costs 50% additional energy.
Killing a champion will reduce all the cooldowns of Ivone's abilities by 6 seconds and grant 120 energy. Assists reduce the cooldowns by 3 seconds and grant 60 energy instead.
COST: 60 energy
Active: Ivone rapidly spins her sword to strike her target multiple times, dealing physical damage. Starting a combo with Revolving Slash grants Ivone 25% crowd control reduction until the end of the combo.
Active: Ivone cleaves enemies in front of her, dealing physical damage. After starting a combo with Artistic Sweep Ivone takes 25% reduced damage from multi-target abilities until the end of the combo.
Starter: Range increased by 400. Ivone dashes to her target.
Filler: Ivone dashes through her target, dealing true damage instead.
Finisher: Ivone dashes away 400 units from her target.
COST: No cost
COOLDOWN: 90 / 75 / 60
Ivone leaps to target enemy champion and slams its head down, dealing physical damage and knocking it up for 1.2 seconds. Enemies around the target within 250 range take 50% damage.
When used inside a combo, Headhunt resets the combo timer.