Active: Grawll entangles an enemy champion, slowing him for 2 seconds and debuffing him for the same duration. The debuffed enemy deals less damage. Summoner spells like Ignite and Smite are not affected.
Damage reduction: 15 / 20 / 25 / 30 / 35 %
COST: 14/13/12/11/10% of her max mana
Toggle on: Grawll becomes untargetable for enemy and ally units. She is also unaffected by any aura, not even his own ones, except movement speed related auras from any source. While Diving, he leaves a temporary vision granting trail behind but can't use summoner spells, items nor abilities except for Drill Strike. Grawll can remain untargetable until she runs out of mana.
If the ability is toggled off, Grawlls autoattacks damage is reduced by 50% and can't crit for the next 3 seconds. This ability also has a static 8 second cooldown before it can be toggled on again.
COST: 100/200/300 mana
Active: Grawll creates a 500/550/600 radius quicksand area around herself, snaring every enemy unit in it. The area lasts 3 seconds. Additionally, affected enemies will leave a mud trail for 3 seconds, even if they enter stealth mode.
Grawll will be snared for the whole duration of the area (unless she has a Tenacity item or Cleanses herself). This ability can't be cast if there is no enemy champion nearby. If there is more than a champion, the ability will refund half its cost per extra enemy (so it will actually give mana back if 4 enemies are slowed).