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Snicklefritz, The Puppeteer Master

DeadWitness September 17, 2013 User blog:DeadWitness

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1 Growth 18 1 Growth 18
Health 435 (+80) Attack damage 48.2 (+3)
Health regen. 6 (+0.55) Attack speed 7 (+3.5%)
Static Charges (+0) Armor 15 (+3)
  Magic resist. 30 (+0)
Attack range 575 Mov. speed N/A


Abilities

Punctuality
Ability

Snickefritz uses Static Charges as resource (100 maximum). SC regenerate passively at a 2 per second rate. However, they will not be generated while the champion is dead. Snicks abilities are not affected by any kind of cooldown reduction. Snickelfritz gains 5 Static Charges whenever he autoattacks an enemy champion (twice as much if he critically strikes) or walks 300 units and 30 if he kills an enemy champion.


Pull the string
RANGE: 550
COST: 20 Static Charges
COOLDOWN: 4
Ability

Active: Pull the string is a targeted ability. If cast on an enemy, he will be pulled slightly towards Snick and snared for half second (both happening at the same time). If cast on a puppet, it will trigger a special ability. After using Pull the string once, it can be used inmediately once again (regardless of the target) even if the cooldown has not worn off, but this will double the cooldown. This ability can not be cast twice on the same puppet or enemy champion until the cooldown is off.


Dancer
RANGE: 625
COST: 35 Static Charges
COOLDOWN: 8
Ability

Active: Snick summons a Dancer puppet. It will attack an enemy unit (prioritizing champions) within 150 range and grant vision in the same area. Dancer puppets deal part of Snicks attack damage with full armor penetration, crits proc and the same attack speed he has. Every Dancer will last for 60 seconds and can only be killed casting 3 damaging abilities or autoattacking it three times. There can not exist more than 4 Flutists at the same time. Once reached the cap, Snicklefritz will be unable to create a new one until an old one dies. If Pull the string is cast on a Dancer, he will spin for 3 seconds, damaging every enemy in a 150 radius area by 100% of the bonus AD every half second.

  • Puppets physical damage: 20 (+30 / 35 / 40 / 45 / 50% Bonus AD)


Flutist
RANGE: 550
COST: 35 Static Charges
COOLDOWN: 8
Ability

Active: Snick summons a Flutist puppet. It will attack an enemy unit (prioritizing champions) within 400 range and grant vision in the same area. Dancer puppets deal part of Snicks attack damage with full armor penetration, crits proc and the same attack speed he has. Every Flutist will last for 60 seconds and can only be killed casting 2 damaging abilities on it or autoattacking it 2 times. There can not exist more than 4 Flutist at the same time. If the cap is reached, Snicklefritz will be unable to create a new one until an old one dies. If Pull the string is cast on a Flutist, he will enter a frency state, autoattacking every enemy champion in range with 200% Snicks attack speed for 3 seconds but ignoring minions and neutral monsters.

  • Puppets physical damage: 10 (+20 / 23 / 26 / 29 / 32% Bonus AD)


Takeover
RANGE: 450
COST: 80 Static Charges
COOLDOWN: 180
Ability

Active: Snickelfritz turns an enemy champion in a puppet for 10/13/16 seconds, temporarily refreshing all of his spells cooldowns, gaining control over it and leaving his own body behind, invulnerable. The enemy champon becomes an ally unit, targetable by beneficial abilities and affected by friendly buffs. On the other hand, the unit will be damaged by enemy units, including turrets, minions and neutral minions, and impossible to track for the enemy when out of a their vision. If the puppet kills an enemy, the ability will refresh and Snick will be able to control the puppet for an extended time as many times as he is able to score a kill. If the enemy kills the puppet, Snick will lose control over it and the enemy will respawn at the point where Snickle left his own body behind. Takeover can not be manually cancelled. Once the ability ends, the subdued champion will be rendered inmune to every kind of crowd contol for 2 seconds.


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