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Proto L4, The Humble Robot (WIP)

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1 Growth 18 1 Growth 18
Health 440 (+89) Attack damage 50 (+3)
Health regen. 7 (+7.5) Attack speed .65 (+2.7%)
Mana N/A Armor 17 (+3.5)
Mana regen. N/A Magic resist. 30 (1.25)
Attack range 125 (Melee) Mov. speed N/A

Proto L4, The Humble Robot is a custom champion in League of Legends.

Abilities

Proto L4 starts out with the item "battery pack" which gives him 100 battery as a resource instead of mana. This item can be upgraded at level 9 for 3 different things, each costing 1000g.

>Improved Battery: Increases battery by 50% and decreases usage by 50%.

Battery/Shock
ChampionSquare

Battery: Proto L4 starts out with an upgradable "battery" item. Moving and ability use depletes Proto L4's battery, and the summoner platform causes him to regain it. Being below 10% battery causes him to move 15% slower. Shock: Basic attacks against a unit shock them for all their energy and it turns it into battery power. Each basic attack slows the enemy attack speed and movement by 20% (Stats restore over 5 seconds). Cannot occur on the same target in 5 seconds. Attacks restore 15% of your battery, this is doubled against champions.


Analyse
RANGE: 900
COST: 25 battery
COOLDOWN: 15 / 13 / 11 / 9 / 7
ChampionSquare

Active: Proto L4 makes a thin laser in front of him. Champions hit will take magical damage and be revealed over 6 seconds. Additionally, they will deal less damage and have reduced armor and magic resistance.

  • Damage: 40 / 60 / 80 / 100 / 120 (+ 70% AP)
  • Damage Reduction: 10% / 13% / 16% / 19% / 22% (+ 3% AP)
  • Defence Deduction: 20 / 23 / 26 / 29 / 32 (+ 3% AP)


Warming Up
COST: 50 / 42 / 36 / 28 / 20 Battery
COOLDOWN: 20 / 17 / 14 / 11 / 8
ChampionSquare

Passive: Attacking gives Proto L4 up to 10 "Warming Up" stacks. Each stack he receives reduces his cooldowns by 1 second and gives him 10% attack speed. Abilities cut "Warming Up" stacks in half. Stacks last 10 seconds. At 10 stacks, Proto L4 overheats and uses 5 battery per attack, shock stops working.

Active: Proto L4 charges at an analysed target and deals physical damage.

  • Active: 50 / 75 / 100 / 125 / 150 (+ 80% AD)


1st Ability with Multiple Effects
RANGE: 1500
COST: 140 mana
COOLDOWN: 8
ChampionSquare

Active: This can be the first part of the ability, or first set. This also showcase defensive scaling.

  • Damage: 100 / 150 / 200 / 250 / 300 (+ 50% bonus armor) (+ 50% total magic resistance)
2nd Ability with Multiple Effects
RANGE: 0
COST: 0 mana
COOLDOWN: 15 / 14 / 13 / 12 / 11
ChampionSquare

Active: This can be the second part of the ability, or second set. Without any scaling, this is how any ability will look like. It is also possible to have scaling within the description such as: 50% total AD or 100% max health.


Ultimate
ChampionSquare

This is a blank example.


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