Innate: Asphyxia's spells thin out the air around their targets, causing units hit to suffocate and suffer 10/15/20 magic damage per second for 3 seconds. Damage is doubled if the unit is disabled.
COST: 90 / 100 / 110 / 120 / 130 mana
Active: Releases a wave of sharp air in a straight line that damages units hit. Each unit hit reduces the damage dealt by 5% upto 40%. If the unit is marked by Suffocate, they are then slowed by 60% and the mark is consumed.
Damage: 90 / 120 / 150 / 180 / 210 (+60% AP)
COST: 50 mana
Active: Marks an enemy unit that lasts for 5 sec. Asphyxia's spells consumes the mark to deal additional effect and damage.
Damage: 50 / 80 / 110 / 140 / 170 (+50% AP)
COST: 110 mana
Active: Asphyxia changes the air around the target enemy to damage and teleport it 300 units away. If the target is marked by Suffocate, it is then teleported beside Asphyxia and is stunned for 0.75 seconds.
Damage: 110 / 140 / 170 / 200 / 230 (+30% AP)
COOLDOWN: 110 / 80 / 50
Active: Surrounds an area 700 units wide with an air barrier that encloses all enemy units within. The air within the barrier gets so thin that units within starts to suffocate and slow down by 60%. The barrier lasts for 4/5/6 seconds and acts as terrain. All enemy units within are damaged within the duration. The barrier is impenetrable from the inside and out for enemy units and only blinks would be able to pass through. The walls of the barrier are however, destructible but would only be broken by 3 champion basic attacks each. The barrier has 6 walls.