(Innate): Glume eats the corpses of all units that she kills. Each corpse empowers her, giving her 1 attack damage and 2 ability power per stored corpse. She loses half of the amount upon death. She can only store up to 30 corpses. Champion kills grants 10 corpses immediately.
(Active): Glume throws out a number of stored corpses along with gastric juices from her stomach. Enemies hit are slowed by 40% and is dealt damage depending on the number of corpses released(maximum of 5 corpses).
Cooldown: 10 seconds
Duration: 4 seconds
Damage: 18 / 22 / 26 / 30 / 34 (+0.15 per ability power) per corpse
(Passive): The stored corpses within her body emits a foul gas. This gas causes nearby enemy units to receive reduced armor and magic resistance. Also, nearby enemies lose 0.1% of their total health as long as they're in range.
(Active): Releases a large amount of the gases stored doubling the armor reduction. Loses the passive when the skill is in cooldown.
(Active): Glume devours nearby corpses, allied or enemy, which then she adds to her storage. She is also healed for each corpse she devours this way. She receives 5 stacks for each champion's corpse stored this way.
(Active): Glume releases all the corpses within her in an area around her dealing damage and slowing all units hit. Units closer to her receives maximum damage while units farther away receives half of the maximum damage. Consumes all stored corpses. Glume channels for 1 second before releasing. This ability deals physical damage.