(Innate): Lissandra's offensive spells applies frost to all enemies that are hit by them. If the skill deals a killing blow to the unit, 5% of it's mana cost is refunded per kill.
(Active): Lissandra turns her body into pure ice crystal rendering her immune to autoattacks and causing her damaging spells to deal more damage. While in this form, Lissandra cannot perform autoattacks and spells against her deals more damage.
Cooldown: 25 seconds
Damage Amplification: 50%
Cost: 100 / 105 / 110 / 115 / 120 Mana
Duration: 1 / 1.50 / 2 / 2.50 / 3 seconds
(Active): Lissandra solidifies the water in the air to form 3 ice crystals around her. She can cast this ability 3 more times to throw these crystals in an area that damages enemies. If the crystals are not thrown within 5 seconds of activation, they explode around her, healing herself and other allies around her.
Activation Cost: 130 mana
Crystal Throw Cost: 10 mana
Area of Effect: 300
Crystal Duration: 5 seconds
Damage per Crystal: 45 / 55 / 65 / 75 / 85 (+0.3 per ability power)
Heal per Crystal: 40 / 50 / 60 / 70 / 80 (+0.2 per ability power)
Awaken the Blizzard
(Active): Lissandra summons an ice shard on a target location that explodes after a brief delay. Casting ice shard reveals the area until the shard explodes.
(Active): Lissandra summons a snow doll that takes the form of the target. This doll copies the base stats of the champion and is treated as one, though it copies the champions animation, including buffs and debuffs, these doesn't affect it whatsoever. If cast on an enemy, half of damage taken by the doll will also be dealt to it's corresponding champion. If cast on an ally, three-fourths of the damage taken by the doll heals that ally by the same amount. Lissandra can cast the skill one more time to teleport to the doll's place, doing this ends the doll's life. Even if its reference champion dies, the doll will still persist to exist until it dies or it's duration ends. The doll does not proc on hit effects nor the champion's innate ability and passive skills. It does deal half of the bonus Auto-attack damage from whom it was cast.
Cost: 180 mana
Duration: 20 seconds
Cooldown: 120 / 110 / 100 seconds
Health of Doll: 50 / 80 / 100 % of Target's Health
(Innate): Lissandra uses the Ring Blade as her weapon. This blade is forged along with the essence of Freljord. Every time she uses an ability, she leaves a trail of frost that lasts for 4 seconds. Friendly units that walks in the frosted area receives a 20% movement speed buff while enemies are slowed by 20%.
(Active): Lissandra rotates her blade through her body to damage enemies around her. She is then healed for half of the total damage dealt and if it kills a unit, she is refunded 10% of the manacost.
(Active): Lissandra uses ice to project a large image of her blade in a target area. The ring is an impassable wall from inside and out but is not treated as terrain and skill that utilize terrain would only push the units out. The ring has a 0.5 second delay before solidifying.
Duration: 4 seconds
Area of Effect: 500
Mana Cost: 170
Cooldown: 21 / 18 / 15 / 12 / 9 seconds
(Active): Winds from the tundra surrounds Lissandra that slows nearby enemy units and gives her increased attack speed for the duration.
(Active): Lissandra summons 3 more rings that revolves around her. These rings damages enemies around her. Lissandra could activate the skill 3 more times to send 1 of the rings to hold an enemy unit in place. Every time she roots an enemy, she loses 1 ring.
Cost: 160 mana
Ring Duration: 15 seconds
Cooldown: 100 / 80 / 60 seconds
Ring Damage: 50 / 100 / 150 (+1.2 per attack damage)per ring
Root Damage: 100 / 150 / 200 (+1.0 per ability power)per ring
"The Blizzard awaits"
"By your command"
"The tundra awaits"
"Solid as Ice"
"You should've brought a jacket, it's chilly where you're going."
"I didn't know it'll be this cold (shivers) I should've brought my sweater."
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