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Jin, The Hextech Chemist

Defleaf August 7, 2013 User blog:Defleaf

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1 Growth 18 1 Growth 18
Health 395(+85) Attack damage 55 (+4.5)
Health regen. 3 (+0.6) Attack speed 0.650 (+1.34%)
Mana 00 (+00) Armor 10 (+ 3.9)
Mana regen. 0 (+0) Magic resist. 30 (+0)
Attack range 540 (Ranged) Mov. speed N/A

Jinnaro "Jin" Radin, the Master Engineer is a custom champion made by Defleaf.

Abilities

Biohextech Extraction
ChampionSquare

Jin uses Biochemical instead of mana.

Jin gains 10 Biochemicals from corpses of large enemy minions and 7 Biochemiclas from small minions.(doesn't include neutral monsters)

Additionally he can use consumable items on ally champions with additional effects .(Press the item and hover to the target before releasing)


Construct : Molotov
RANGE: 675
COST: 20 Biochemicals
COOLDOWN: 15 / 12 / 10 / 9 / 8
ChampionSquare

Active: After channeling for .2 seconds, Jin hurls a molotov on the target area which deals deals magic damage . The area will continue to be burned for 3 seconds slowing enemies .

Passive: Elixirs ( or Ichors ) have additional effects.

Elixir of Fortitude - + Armor Penetration

Elixir of Brilliance - + Spell Vamp

  • Initial Damage: 40 / 80 / 140 / 210 / 270 (+ 40% AP)


  • Slowing Effect: 20%/25%/27%/30%/35%
  • Bonus Armor penetration: 3%/5%/7%/8%/10% (+ 1% per 100 AP)
  • Bonus Spell Vamp: 5%/8%/10%/12%/15% (+ 1% per 100 AP)


Synthesize : Health Vial
RANGE: 625
COST: 75 Biochemicals
COOLDOWN: 25 / 23 / 20 / 18 / 15
ChampionSquare

Active: After channeling for .5 seconds , Jin heals an allied champion over 15 seconds .

  • Heal: 75 / 100 / 150 / 175 / 200 (+ 30% AP)

Passive: Regenerating consumables gains bonus regeneration effects. This includes Health Potion , Mana Potion and Crystalline Flask

  • Bonus Regen: 10% / 20% / 30% / 40% / 50% (+ 5% per 100 AP )


Infuse : Acid
RANGE: 1225
COST: 55 Biochemicals
COOLDOWN: 18 / 15 / 13 / 10 / 9
ChampionSquare

Active: Jin infuses allied champion's weapon with acid , making their attacks shred enemy's armor and magic resist and deal magic damage over time . Lasts 10 seconds or 5 attacks . Passive: Wards gains bonus sight range.

  • Damage: 20 / 35 / 55 / 75 / 90 (+ 30% AP)
  • Armor and Magic resist reduction: 10% / 15% / 18% / 20% / 25%
  • Wards sight range bonus: 4% / 6% / 8% / 10% / 15%



Create : Poison Gas
RANGE: 750
COST: 100 Biochemicals
COOLDOWN: 125 / 100 / 80
ChampionSquare

Passive: Jin gains bonus maximum Biochemical. Active: Jin hurls Poison grenade on the target location , which slows and damages enemies on the area. The gas then diffuses over 3 seconds applying half the effect on a larger area.

  • Damage: 100 / 175 / 250 (+ 50% AP)
  • Slowing effect: 25% / 30% / 355


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