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Blacksmith, the Creator

Degritone September 19, 2015 User blog:Degritone

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1 Growth 18 1 Growth 18
Health 586 (+99) 2269 Attack damage 64 (+4.5) 140.5
Health regen. 8.76 (+0.97) 25.3 Attack speed 0.620 (+1.25%) 21.9%
Mana 498 (+38) 1144 Armor 30 (+3.975) 97.6
Mana regen. 5.5 (+0.58) 15.4 Magic resist. 32.5 (+1.25) 53.8
Attack range 175 Mov. speed 500


Abilities

Blacksmith
ChampionSquare

Blacksmith gains 「 resources 」「 silver / gold / iron / titanium / oricalcum 」 every second and 3 「 resources 」「 silver / gold / iron / titanium / oricalcum 」 on killing a unit, 「 doubled 」「 6 」 on champion and epic monster takedowns, and 「 quadrupled 」「 12 」 on tower takedown, instead of getting gold, and starts with 40 Silver. Additionally, killing Dragon gives 1 Dragon Scale and killing Baron gives 1 Tooth of Nashor.


He can use these resources to make items by opening the shop screen and moving to the Smithing tab. He can do this anywhere on the map and it takes 3 seconds to make an item. He can also sell these items to the shop for half the resources that went into making them to allow for his allies to buy them with their gold.

Ability Details
Blacksmith is an ability.


Hammer Smash
RANGE: 550 / 175 / 225
COST: 30 mana
COOLDOWN: 10 / 8.5 / 7 / 6.5 / 5
ChampionSquare

Active: Blacksmith rears back with his smithing hammer and swings it with all his might after a 0.75 second delay, dealing physical damage to enemies in an area in front of him. Enemies directly hit by the hammer are Stun icon stunned and take triple the damage.

「 Physical Damage: 50 / 70 / 110 / 130 / 150 (+40 / 45 / 50 / 55 / 60% AD) 」「 Hammer Damage: 150 / 210 / 330 / 390 / 450 (+120 / 130 / 150 / 160 / 180% AD) 」
Ability Details
Hammer Smash is a direction-targeted area of effect ability.


Anvil Launch
RANGE: 450 / 125
COST: 50 mana
COOLDOWN: 8
ChampionSquare

Passive: He loses 200 (-25% AD) movement speed while this ability is off cooldown or not learned. Additionally, he cannot refresh this ability’s cooldown or make new items without going to the anvil and picking it up after casting this ability.

Active: Blacksmith takes his anvil off his back and throws it in a target direction, the maximum range increasing by 75% of his AD. It deals physical damage to all enemies it hits and knocks them back to where it stops. If it hits a wall, they take the damage again and are Stun icon stunned for 1.5 seconds.

「 Physical Damage: 75 / 100 / 125 / 150 / 175 (+40% AD) 」「 Enhanced Damage: 150 / 200 / 250 / 300 / 350 (+80% AD) 」
Ability Details
Anvil Launch is a linear, passthrough skillshot ability.


Heat of the Soul
RANGE: 800
COST: 30 mana
COOLDOWN: 9
ChampionSquare

Passive: Blacksmith cannot make items while this ability is not learned or is on cooldown. Additionally, he deals the active’s damage each second while he is making an item.

Active: Blacksmith uses a technique he learned to heat up metals without using a furnace in one burst, dealing magic damage to and Slow icon slowing nearby enemies, dealing less damage and having reduced Slow icon slow strength further away from him. This ignites minions and monsters for 3 seconds, dealing 20% of his AD additional true damage to them over the duration.

「 Magic Damage: 125 / 180 / 235 / 290 / 345 (+45% AP) 」「 Minimum Magic damage: 10 / 20 / 30 / 40 / 50 (+5% AP) 」
「 Slow: 30 / 35 / 40 / 45 / 50% 」「 Minimum slow: 5 / 7.5 / 10 / 12.5 / 15% 」

  • slow duration: 1 / 1.75 / 2.5 / 3.25 / 4
Ability Details
Heat of the Soul is a point-blank area of effect ability.


Upgrade
RANGE: 325
COST: 1 mana
COOLDOWN: 1
ChampionSquare

Active: Blacksmith uses 5 of a selected resource that he has to upgrade a target tower. Silver increases its attack damage by 1, gold its attack speed by 1%, iron its resistances by 1, titanium its maximum health by 10, and oricalcum gives it a new passive at 「 25 」「 gains 20% of nearby ally's AD as AD 」, 「 50 」「 grants kill gold/resources to all nearby allies, giving Blacksmith kills and assists for champions it damages and kills 」, and 「 100 」「 prioritizes enemy champions over minions 」 oricalcum. The amount of each resource that can be used on a tower is capped.

  • Resource Cap: 25 / 50 / 100
Ability Details
Upgrade is a tower-targeted ability.

Additional Information:

  • Using the ability brings up a wheel like when pinging, but with the resources instead of ping options.


Items

Items can be combined with Dragon Scale to give them an additional 15 armor and magic resist. This also upgrades the item in the ally store if sold.

The Blacksmith items can be combined with Tooth of Nashor to give them an additional 200 health.

Cost: 20 Silver
Stats:

  • 10 AD
  • 40 Health

Unique Passive: Deal 30% more damage when attacking from behind.
Ally Buy: 440 Gold

Cost: 30 Silver
Stats:

  • 30 AD
  • 5 armor penetration
  • 10% Attack Speed

Unique Passive: Every third basic attack is guaranteed to crit.
Ally Buy: 660 Gold

Cost: 40 Gold
Stats:

  • 50 AD
  • 10% Lifesteal

Unique Passive (melee only): Basic attacks cause enemies to bleed for 50% AD physical damage over 3 seconds.
Ally Buy: 2200 Gold
Ally Combine: Pickaxe + Vampiric Scepter + 525 Gold

Cost: 70 Gold
Stats:

  • 50 AD
  • 15 armor penetration
  • 20% attack speed
  • 250 Health

Unique Passive: Every third basic attack is guaranteed to crit.
Unique Passive: Deal 30% increased damage from behind.
Ally Buy: 2600 Gold
Ally Combine: Jabberhurk + The Buttstabber + 1500 Gold

Cost: 40 Iron
Stats:

  • 60 AD
  • 50% Attack Speed

Unique Passive (melee only): Basic attacks deal an additional 2000% Attack Speed physical damage.
Ally Buy: 2700 Gold
Ally Combine: Pickaxe + Long Bow + Long Sword + 365 Gold

Cost: 70 Iron
Stats:

  • 30 AD
  • 100% Attack Speed

Unique Passive (melee only): Dealing physical damage to an enemy grants 25% attack speed for 1 second, stacking up to 3 times.
Ally Buy: 3000 Gold
Ally Combine: Pickaxe + Dagger + Dagger + Dagger + Dagger + 325 Gold

Cost: 100 Titanium
Stats:

  • 80 AD
  • 30% Attack Speed
  • 25% crit chance

Unique Passive (ranged only): Basic attacks deal 40% AD in a 100-radius around the target and gain 125 range.
Ally Buy: 3500 Gold
Ally Combine: BF Sword + Long Bow + Avarice Blade + 50 Gold

Cost: 100 Titanium
Stats:

  • 100 AD

Unique Passive (ranged only): After hitting a target, basic attacks become linear, pass-through skillshots that travel for 2 seconds, dealing 50% AD and applying on-hit effects to all enemies hit.
Unique Passive: Gain 15% of your total AD as bonus AD.
Ally Buy: 3600 Gold
Ally Combine: BF Sword + BF Sword + 500 Gold

Cost: 20 Silver
Stats:

  • 20 AP
  • 5% Spell Vamp

Ally Buy: 440 Gold

Cost: 30 Silver
Stats:

  • 40 AP
  • 20 Movement Speed

Ally Buy: 880 Gold

Cost:60 Gold
Stats:

  • 60 AP

Unique Active: Cast the most recent nearby enemy spell cast as this active.
Ally Buy: 2300 Gold
Ally Combine: Amplifying Tome + Amplifying Tome + Amplifying Tome + 995 Gold

Cost: 100 Gold
Stats:

  • 80 AP
  • 50 AD

Unique Passive - Cleave (melee only): Basic attacks deal an additional 20% AP magic damage to the target and 20-60% AP magic damage to enemies around them, less the closer they are. (400 range)
Unique Active - Cresent (melee only): Deal 80% AP to a target and 50%-80% AP to enemies around the target, less the further away they are. (600 range) (10 second CD)
Ally Buy: 3300 Gold
Ally Combine: Tiamat + Needlessly Large Rod + 150 Gold

Cost: 50 Iron
Stats:

  • 80 AP
  • 50 Movement Speed
  • 10% CDR

Unique Passive: Gain 30% movement speed and 10% maximum mana mana regeneration while in the river.
Ally Buy: 2700 Gold
Ally Combine: Needlessly Small Rod + Fiendish Codex + 1000 Gold

Cost: 80 Iron
Stats:

  • 50 AP
  • 50 AD
  • 10% Spell Vamp
  • 10% Lifesteal

Unique Passive: Gain 50% AD as AP and 50% AP as AD. This passive does not stack with itself.
Ally Buy: 2500 Gold
Ally Combine: Vampire Rod + Vampiric Scepter + Pickaxe + 385 Gold

Cost: 100 Titanium
Stats:

  • 80 AP
  • 10% Spell Vamp

Unique Active: Every fourth ability cast, you can activate this to deal 100% AP true damage to a minion and permanantly gain 1 AP. (1000 range)
Ally Buy: 3000 Gold
Ally Combine: Needlessly Large Rod + Vampire Rod + 1310 Gold

Cost: 100 Titanium
Stats:

  • 100 AP
  • 50 movement speed

Unique Passive: Single target abilities shock nearby enemies, dealing 40% of the damage dealt to the target to surrounding enemies. (100 range)
Ally Buy: {g|3000}
Ally Combine: Needlessly Large Rod + Needlessly Small Rod + 870 Gold

Cost: 20 Silver
Stats:

  • 170 Health
  • 5% health regeneration

Ally Buy: 440 Gold

Cost: 30 Silver
Stats:

  • 20 armor

Unique Passive: 5 magic penetration
Unique Passive: Being in the river grants 5 Rain charges every second. At 100, you gain 10% movement speed. Dying resets the charges.
Ally Buy: 880 Gold

Cost:10 Gold
Stats:

  • 50 Armor
  • 10 magic penetration

Unique Passive: Dealing magic damage grants 5 Dream charges. At 100, you gain 30% movement speed. Dying resets the charges.
Ally Buy: 2200 Gold
Ally Combine: Rain Catcher + Cloth Armor + 1020 Gold

Cost: 60 Gold
Stats:

  • 75 MR

Unique Passive: Taking damage from a damage over time or area of effect ability restores mana equal to the damage taken.
Ally Buy: 2200 Gold
Ally Combine: Negatron Cloak + Null-Magic Mantle + 950 Gold

Cost: 40 Iron
Stats:

  • 25 MR
  • 500 Health
  • 10% CDR

Unique Passive: Gain magic resist equal to 1% maximum health.
Ally Buy: 2200 Gold
Ally Combine: Null-Magic Mantle + Ruby Crystal + Kindlegem + 500 Gold

Cost: 70 Iron
Stats:

  • 30 AD
  • 30 Armor
  • 400 Health

Unique Passive: Gain 1% of your maximum health as AD.
Ally Buy: 2100 Gold
Ally Combine: Pickaxe + Cloth Armor + Ruby Crystal + 525 Gold

Cost: 100 Titanium
Stats:

  • 60 MR
  • 100% Health Regenration
  • 400 Health

Passive: Every time you take damage, gain 10% movement speed for 4 seconds, stacking up to 5 times. At 5 stacks, gain an additional 20 movement speed.
Ally Buy: 2700 Gold
Ally Combine: Spectre's Cowl + Ruby Crystal + 1100 Gold

Cost: 100 Titanium
Stats:

  • 100 armor
  • 200 Health

Unique Passive: Block 50% of the damage dealt to allies touching you and direct it at yourself.
Ally Buy: {g|2500}
Ally Combine: Chain Vest + Chain Vest + Ruby Crystal + 600 Gold

Cost: 1 Gold
Unique Passive: 50 movement speed
Ally Buy: 650

Cost: Impailer's Atma + 100 Oricalcum
Stats:

  • 50 AD
  • 80 armor
  • 700 Health

Unique Active: Gain 1% maximum health as AD.
Ally Buy: cannot be sold

Cost: Enchanted Robes + 100 Oricalcum
Stats:

  • 50 MR
  • 700 Health
  • 40% CDR

Unique Passive: Gain 1% maximum health as magic resist.
Ally Buy: cannot be sold

Cost: Speedy Boots + 100 Oricalcum
Stats:

  • 80 movement speed

Unique Passive: Gain 30% movement speed for 2 seconds when damaged by enemy champions.
Ally Buy: cannot be sold

Cost: 100 Oricalcum
Stats:

  • 30 Armor
  • 500 Health
  • -10% damage taken from critical strikes

Unique Passive: Gain 1% maximum health as armor.
Ally Buy: cannot be sold

Cost: 100 Oricalcum
Stats:

  • 800 Health
  • 1 Oricalcum per second

Unique Active: Gain 20% movement speed for 3 seconds when you deal damage.
Ally Buy: cannot be sold

Cost: 100 Oricalcum + 50 Titanium + 30 Iron + 20 Gold + 10 Silver
Stats:

  • 30 AD
  • 30 Armor
  • 30 MR
  • 500 Health
  • 10% Lifesteal

Unique Active: Gain health regeneration equal to 3% maximum health while in combat.
Ally Buy: cannot be sold

Deg Notes

  • Blacksmith is supposed to be a top lane juggernaut that is and acts as a blacksmith.
  • In lane, he would play kind of like Darius.
  • In fights, he would use his E to slow as many enemies as possible, his Q to do a lot of damage and stun, and W as a displacement ability, either as an Insec Lee Sin ult or as a smaller and bigger at the same time Poppy E.
  • He would buff up a tower that he knows is going to be sieged soon to make it harder to take, or just buff up every tower over time.

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