
Abilities Edit
Ability Details
Golden Ratio is an ability.
Additional Information:
 Gold gain equation: (φ^n  (1  φ)^n)/√5, where n = times gold has been gained since death and φ is the golden ratio.
 This yields the nth Fibonacci number.
Ability Details
Sine Wave is an area of effect ability.
 Applies spell effects as an area of effect ability.
 Spell vamp is reduced to onethird effectiveness.
 slow for 1 second. will apply a 20%
 Magic damage will be mitigated by magic shields.
 Spell shields will block the contact damage.
Additional Information:
 Missile speed of 400 (yes, 400)
Ability Details
Integral is an ability.
 Applies spell effects as an area of effect ability.
 Spell vamp is reduced to onethird effectiveness.
 slow for 1 second. will apply a 20%
 Magic damage will be mitigated by magic shields.
 Spell shields will block damage.
Ability Details
Inverse is an ability.
Ability Details
Standard Deviation is an ability.
 Applies spell effects as an area of effect ability.
 Spell vamp is reduced to onethird effectiveness.
 slow for 1 second. will apply a 20%
 True damage ignores all forms of damage reduction except invulnerability.
 Spell shields will block not block any part of the ability.
Additional Information:
 Essentially, people at the (very) center get 40% of the average, and the people at the (very) edge get 0.01% of the average, or 1, whichever is higher.
 This is not linear, however.
 For a simple, visual representation of this, see this.
 This is not linear, however.
Deg Notes Edit
 Mathematician, while not an actual name, was formed because I thought of making some math things into abilities. Q came to mind first.
 At first, it was going to be 100 bolts, but that would have been way too tiny of numbers for my liking.
 Yes, his passive could just be Fibonacci Sequence, but I felt like educating you a bit. Unless you knew that fun little math fact before hand. Plus it's more fun to have "Golden" Ratio affect gold.
Changelog Edit
V0.1
 Created