# Codename: Mathematician

Statistics
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## Abilities

**Ability Details**

**Golden Ratio**is an ability.

Additional Information:

- Gold gain equation: (φ^n - (1 - φ)^n)/√5, where n = times gold has been gained since death and φ is the golden ratio.
- This yields the nth Fibonacci number.

**Ability Details**

**Sine Wave**is an area of effect ability.

- Applies spell effects as an area of effect ability.
- Spell vamp is reduced to one-third effectiveness.
- slow for 1 second. will apply a 20%

- Magic damage will be mitigated by magic shields.
- Spell shields will block the contact damage.

Additional Information:

- Missile speed of 400 (yes, 400)

**Ability Details**

**Integral**is an ability.

- Applies spell effects as an area of effect ability.
- Spell vamp is reduced to one-third effectiveness.
- slow for 1 second. will apply a 20%

- Magic damage will be mitigated by magic shields.
- Spell shields will block damage.

**Ability Details**

**Inverse**is an ability.

**Ability Details**

**Standard Deviation**is an ability.

- Applies spell effects as an area of effect ability.
- Spell vamp is reduced to one-third effectiveness.
- slow for 1 second. will apply a 20%

- True damage ignores all forms of damage reduction, except invulnerability.
- Spell shields will block not block any part of the ability.

Additional Information:

- Essentially, people at the (very) center get 40% of the average, and the people at the (very) edge get 0.01% of the average, or 1, whichever is higher.
- This is not linear, however.
- For a simple, visual representation of this, see this.

- This is not linear, however.

## Deg Notes

- Mathematician, while not an actual name, was formed because I thought of making some math things into abilities. Q came to mind first.
- At first, it was going to be 100 bolts, but that would have been way too tiny of numbers for my liking.

- Yes, his passive could just be Fibonacci Sequence, but I felt like educating you a bit. Unless you knew that fun little math fact before hand. Plus it's more fun to have "Golden" Ratio affect gold.

## Changelog

V0.1

- Created