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Imad, the Tethered Soul

Degritone February 4, 2015 User blog:Degritone

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1 Growth 18 1 Growth 18
Health 575 (+0) 575 Attack damage 45 (+1) 62
Health regen. 3.45 (+1.15) 23 Attack speed 0.8 (+0.5%) 9.3%
health (+0) Armor 19 (+1.1) 37.7
  Magic resist. 32.1 (+1.25) 53.4
Attack range 170 Mov. speed 350

Imad, the Tethered Soul is a champion in League of Legends.

Abilities

Sudden Regeneration
ChampionSquare

Casting an ability or attacking while Speed Tether is toggled on causes Imad to heal for 4% of his max health over the next 5 seconds. Additionally, taking damage causes his tether to his original form to grow stronger, increasing his max health by 1. This bonus is doubled against champions and large monsters.

Ability Details
Sudden Regeneration is a self-buff ability.


Speed Tether
COOLDOWN: 1
ChampionSquare

Toggle on: Imad's basic attacks deal bonus magic damage and tethers him to his attack target for 3 seconds, but cost health. He gains movement speed equal to a percentage of the tethered enemy's movement speed. If the tethered enemy moves more than 500 range away, the tether breaks.

  • cost per attack: 5 / 4 / 3 / 2 / 1% current health
  • Bonus magic damage: 10 / 20 / 30 / 40 / 50 (+1 / 2 / 3 / 4 / 5% max health)
  • movement speed gain: 10 / 20 / 30 / 40 / 50% target movement speed
Ability Details
Speed Tether is a self-buff toggle ability.

Additional Information:

  • The bonus damage cannot crit.
  • Basic attacking a tethered champion only refreshes the tether duration.


Dazzling Tether
RANGE: 650
COST: 4% current health
COOLDOWN: 10
ChampionSquare

Active: Imad jumps to a target enemy, rooting them as he travels, and deals magic damage to them upon arrival, tethering himself to them for 3 seconds. If the enemy moves more than 500 range away during this time, they take the same damage again and are stunned.

  • Magic damage: 10 / 35 / 60 / 85 / 110 (+2% (+1% per 80 AP) max health)
  • Total magic damage: 20 / 70 / 120 / 170 / 220 (+4% (+2% per 80 AP) max health)
  • Stun duration: 0.75 / 1 / 1.25 / 1.5 / 1.75 seconds
Ability Details
Dazzling Tether is an enemy targeted ability.

Additional Information:

  • This makes him unable to cast any of his abilities, as he must target the ground to cast Black Hole and must be able to be targeted to cast Maximum Density.


Sapping Tether
RANGE: 650
COST: 4% current health
COOLDOWN: 15 / 13 / 11 / 9 / 7
ChampionSquare

Active: Imad steals the life force from an enemy, dealing magic damage to and slowing them by 25% for 3 seconds, healing for the damage done. This tethers him to the enemy for 3 seconds. He continues to steal the life force of the enemy while tethered to them, dealing magic damage over the duration and healing for the damage done. If they move 500 range away from him, the tether is broken. This damage is capped against monsters.

  • Magic Damage: 85 / 110 / 135 / 160 / 185 (+3% target max health)
  • Tether magic damage per half second: 3 / 6 / 9 / 12 / 15 (+0.5% (+0.083% per 80 AP) target max health)
  • Total magic damage: 103 / 146 / 189 / 232 / 275 (+6% (+0.5% per 80 AP) target max health)
  • max total damage against monsters: 250 / 437.5 / 625 / 812.5 / 1000
Ability Details
Sapping Tether is an enemy targeted ability.


Soul Tether
RANGE: 500
COST: 10 / 5 / 2.5% current health
COOLDOWN: 120 / 105 / 90
ChampionSquare

Active: Imad tethers himself to every enemy champion in range for 3 seconds, dealing magic damage to them, which is decreased for each champion caught by this ability. They are slowed by 100% if they move more than 500 range away, and cannot move more than 500 range away if they are caught by another tether during this time. Moving pulls dual tethered enemies along with him. Tethered enemies take 5% less damage from allies, but 20% more damage from Imad.

  • Total Magic Damage: 250 / 400 / 550 (+1 / 2.5 / 6% (+1.5 / 2.5 / 4% per 80 AP) max health)
  • Minimum magic damage per champion: 50 / 80 / 110 (+0.2 / 0.5 / 1.2% (+0.3 / 0.5 / 0.8% per 80 AP) max health)
Ability Details
Soul Tether is a point-blank area of effect ability.

Additional Information:

  • Damage amplification does not affect its own damage.


Change Log

V0.1

  • Created

V0.2

  • W
    • Health scaling (+3% (+3% per 80 AP) max health) > (+2% (+1% per 80 AP) max health)
    • Total health scaling (+6% (+6% per 80 AP) max health) > (+4% (+2% per 80 AP) max health)
  • E
    • Enemy max health damage (+5% target max health) > (+3% target max health)
    • Enemy max health tether damage (+0.25% (+0.5% per 80 AP) target max health) > (+0.5% (+0.083% per 80 AP) target max health)
    • Total enemy max health damage (+6.5% (+3% per 80 AP) target max health) > (+6% (+0.5% per 80 AP) target max health)
  • R
    • Health scaling (+10 / 20 / 30% max health) > (+2.5 / 5 / 10% max health)
    • Cost 30 / 20 / 10% current health > 10 / 5 / 2.5% current health

V0.3

  • Passive
    • Heal twice cost > 4% max health.
    • Taking damage increases his max health by 1, and 2 against champions and large monsters.
  • Q
    • Toggle off removed.
  • R
    • Range 600 / 800 / 1000 > 500
  • Stats
    • Health per level removed
    • Base health 509.95 > 575

V0.4

  • R
    • Now deals less damage for each enemy caught.
    • Cooldown 120 / 100 / 80 > 120 / 105 / 90
  • Fixed some general wording issues.

V0.5

  • Q
    • MS buff 10 / 25 / 40 / 55 / 70% enemy MS > 10 / 20 / 30 / 40 / 50% enemy MS
  • R
    • Scaling duration > 3 seconds
    • Now slows people outside 500 range by 100%, and works like it did before for anyone caught by another tether.

V0.6

  • R
    • Total max health scaling (+2.5 / 5 / 10% max health) > (+1 / 2.5 / 6% (+1.5 / 2.5 / 4% per 80 AP) max health)
    • Minimum max health scaling (+0.5 / 1 / 2% max health) > (+0.2 / 0.5 / 1.2% (+0.3 / 0.5 / 0.8% per 80 AP) max health)

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