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Iont, the Quick Ninja

Degritone December 30, 2014 User blog:Degritone

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1 Growth 18 1 Growth 18
Health 568 (+76) 1860 Attack damage 56 (+2.8) 103.6
Health regen. 6 (+0.9) 21.3 Attack speed 0.7 (+3.2%) 55.1%
energy 512 (+37) 1141 Armor 19 (+3.12) 72
  Magic resist. 32.1 (+1.25) 53.4
Attack range 125 (melee) Mov. speed 345

Iont, the Quick Ninja is a champion in League of Legends.

Abilities

Quick
ChampionSquare

Iont gains 5 / 10 / 20 / 40% bonus cooldown reduction. This can take his total cooldown reduction up to 80%.

Ability Details
Quick is a self-buff ability.


Shuriken Launch
RANGE: 1500
COST: 40 Energy
COOLDOWN: 20
ChampionSquare

Active: Iont throws 3 shuriken in a line at 0.1 second intervals, each dealing physical damage. If all three hit the same target, they are marked for 5 seconds. Marked targets take extra true damage from all sources of damage. Iont is healed by all damage done by this effect.

  • Damage Per Shuriken: 25 / 40 / 55 / 70 / 85 (+45% bonus AD)
  • Total Physical Damage: 75 / 120 / 165 / 210 / 255 (+135% bonus AD)
  • On-Hit True Damage and Heal: 10 / 15 / 20 / 25 / 30 (+1% max health)
Ability Details
Shuriken Launch is a linear skill shot ability.


Shadow in the Night
COST: 40 energy
COOLDOWN: 13 seconds after exiting stealth
ChampionSquare

Active: Iont turns into a shadow for 0.75 second, stealthing and gaining 125% movement speed during this time. Upon breaking stealth, he gains armor and magic resist for 1 second. Dealing damage reduces the duration of this bonus by 0.5 seconds, and taking damage increases its duration by 0.25 seconds.

  • Armor and Magic Resist: 15 / 30 / 45 / 60 / 75 (+1% bonus health)
Ability Details
Shadow in the Night is a self-buff ability.


Induce Rage
RANGE: 700
COST: 70 Energy
COOLDOWN: 5
ChampionSquare

Active: Iont jumps to a target enemy champion, taunts them for 0.75 seconds, and deals physical damage to them. He can recast this ability in the next 5 seconds to dash 500 distance in a target direction at no cost.

  • Physical Damage: 50 / 85 / 120 / 155 / 190 (+85% bonus AD)
Ability Details
Induce Rage is an enemy targeted ability.


Ensnare
RANGE: 1000
COOLDOWN: 180
ChampionSquare

Active: Iont traps a target champion with chains, stunning them until Iont feels merciful and dealing physical damage to them, as well as removing their shared sight. He cannot move away from the target and is silenced until he lets go. Additionally, moving closer restricts his movement distance further. Iont only drops the chains if he is stunned, knocked airborne, or suppressed, releasing the target. Iont can recast this ability to release the target.

  • Physical Damage: 100 / 200 / 300 (+100% AD)
Ability Details
Ensnare is an enemy targeted ability.


Change Log

V0.1

  • Created

V0.2

  • Resource Mana > Energy
  • Q
    • How it heals clarity increased
    • cost 80 > 40
  • W
    • Cooldown starts after the stealth ends
    • Defense increases 5 seconds > 1 second
    • Duration reduction 1 > 0.5
    • Cost 70 > 40
    • Cooldown 8 > 13
  • E
    • Taunt 1 second > 0.75 seconds
    • Cost 80 > 70
  • R
    • Cost of 100 mana > costless
    • Removes the sight the target's shared sight
    • Can now release the target forcibly

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