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Markiplier, King of the Squirrels

Degritone September 16, 2015 User blog:Degritone

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1 Growth 18 1 Growth 18
Health 567 (+96) 2199 Attack damage 55 (+3.45) 113.7
Health regen. 8.946 (+0.587) 18.9 Attack speed 0.6275 (+2.36%) 40.7%
Mana 617 (+12) 821 Armor 30 (+3.85) 95.5
Mana regen. 1 (+1.25) 22.3 Magic resist. 32.5 (+1.25) 53.8
Attack range 150 Mov. speed 345


Abilities

King of the Squirrels

Markiplier's presence causes little squirrels to appear in the jungle every 5 seconds, prioritizing within Markiplier's sight for the first 2 minutes. They run away from any champion but Markiplier, who they run to. Collecting them grants 10 gold to the person who collects them. Additionally, enemies that collect them take 100% base AD physical damage over three seconds and allies are healed for 「 twice the amount 」「 200% base AD 」. When Markipler collects one, he gains Squirrel King for three seconds, stacking up to three times.

Squirrel King: Markiplier's basic attacks apply on-hit effects 1 additional time and deal 33% base AD bonus physical damage per stack.

Ability Details
King of the Squirrels is a self-buff ability.

Additional Information:

  • Squirrels run at 185 movement speed.


Poof Gun
RANGE: 800 / 150 / 300 / 800
COST: 50 mana
COOLDOWN: 10

Active: Markiplier pulls out his Poof Gun and fires at a target location, revealing units hit for 2 seconds, even if the sight would normally be impaired, and deals physical damage to enemies hit. This leaves a flare where it is fired, which lasts for 5 seconds. The exact place where the flare hits deals 100% base AD bonus physical damage and grants true sight of enemies hit for 3 seconds.


He can walk to the flare to pick it up, granting true sight of nearby enemies and normal, unimpairable sight in a larger range.

  • Physical Damage: 50 / 95 / 140 / 185 / 230 (+50% AD)
Ability Details
Poof Gun is a ground targeted area of effect ability.


I HAVE A CHAIR
RANGE: 250 / 600
COST: 60 mana
COOLDOWN: 10

Passive: Markiplier blocks all damage dealt to him that is less than a percentage of his base AD.

  • Damage Block: 20 / 45 / 70 / 95 / 120% base AD

Active: Markiplier smashes his chair over the head of a target enemy, jumping to them if he has to, dealing physical damage to them and Stun icon stunning them. Both the damage and Stun icon stun are empowered if he jumps, but it can also be dodged if the target moves significantly, still breaking the chair. This disables the passive for half the cooldown as his chair magically reforms.

「 Physical Damage: 25 / 55 / 85 / 115 / 145 (+30% AD) 」「 Empowered Physical Damage: 75 / 140 / 205 / 270 / 335 (+75% AD) 」

「 Stun Duration: 0.7 / 0.8 / 0.9 / 1 / 1.1 seconds 」「 Empowered Stun Duration: 1 / 1.375 / 1.75 / 2.125 / 2.5 seconds 」
Ability Details
I'VE GOT A CHAIR passive is a permanent self-buff.


I'VE GOT A CHAIR active is a targeted dash ability.

Additional Information:

  • The passive will only block damage if its total damage is less than the threshold, not damage equal to the threshold.
  • The passive is taken into consideration after resistances and DOUBLE FINGER DEFENSE.


DOUBLE FINGER DEFENSE
RANGE: 1000 / 100 / 90° / 90°-180°
COST: 50 mana
COOLDOWN: 12

Active: Markiplier flips off enemies in a target direction with both of his hands for 5 seconds. Enemies directly flipped off when he starts take a small amount of magic damage. Damage from sources in the general direction he is flipping off is reduced, less effective if less directly in front of him. Attacking or activating an ability disables the effect for the duration of the animation.

  • Magic Damage: 5 / 10 / 15 / 20 / 25
「 T1 Damage Reduction: 40 / 50 / 60 / 70 / 80% 」「 T2 Damage Reduction: 20 / 25 / 30 / 35 / 40% 」
Ability Details
DOUBLE FINGER DEFENSE is a direction-targeted area of effect ability with a self-buff ability.

Additional Information:

  • Damage reduction only applies to damage dealt to Markiplier.


Warfstache
RANGE: 1200 / 600
COST: 100 mana
COOLDOWN: 100

Active: Markiplier summons Warfstache. Warfstache shoots the nearest unit(s) 6 times in 5 seconds in a scared frenzy, then throws his gun at the nearest unit and grabs his knife as he composes himself. He jumps on the nearest enemy champion and Suppression icon suppresses them for 1.5 seconds as he quickly stabs them 5 times before disappearing.

  • Gun range: 700 / 800 / 900

「 Gun shot damage: 75 / 100 / 125% base AD 」「 Total Gun shot damage: 450 / 600 / 750% base AD 」

  • Gun damage: 85 / 90 / 95% base AD

「 Stab damage: 100 / 110 / 120% base AD 」「 Total Stab damage: 500 / 550 / 600% base AD 」

  • Maximum Total damage: 1035 / 1210 / 1445% base AD
Ability Details
Warfstache is a ground targeted, area of effect ability.

Additional Information:

  • He can switch targets any number of times, but always attacks a target at least once after he acquires them.
  • Each attack has a 10% higher chance to attack a further away enemy than a close ally than the last, maxing at 50% at the last shot.


Deg Notes

Without Sterak's, the ult does 1642.2425 damage in 6.5 seconds at level 18, or 252.65... DPS, if he even attacks the same target on every attack while in the gun stage.

  • Markiplier is supposed to be a Bruiser jungler who can gank with his extremely powerful stun, the ability to get free gold, and have decent presence all over the map, as enemies who are not careful can take some poke damage as they walk through the jungle, while allies can get some heals by walking through the jungle.
  • His teamfight presence is supposed to be decent with his ult, it can either be powerful-ish single target DoT and suppress, or less powerful multi-target damage with a single-target suppress, depending on what the fight needs and how well Mark positions Warfstache.
  • He's able to tank very decently due to not taking small poke thanks to his W passive, which gets even better with Sterak's and resistances. He can also use the ability to take less damage from jungle camps.

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