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Meh, the Encompassing Aura

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1 Growth 18 1 Growth 18
Health 613 (+92.14) 2179.4 Attack damage 40 (+3.715) 103.2
Health regen. 10 (+0.657) 21.2 Attack speed 0.698 (+0.751%) 13.5%
mana 386.9 (+56.42) 1346 Armor 29 (+2.765) 76
  Magic resist. 32.1 (+1.25) 53.4
Attack range 175 Mov. speed 345

Meh, the Encompassing Aura is a champion in League of Legends.

Abilities

Excess Energy
ChampionSquare

Meh's basic attacks crush the excess energy from around the target into them, dealing 3% of the target's max health as bonus physical damage, 2% of the target's current health as bonus magic damage, and 1% of the target's missing health as bonus true damage.

Ability Details
Excess Energy is a self-buff ability.


Gather Energy
COST: 36 / 47 / 58 / 69 / 70 mana
COOLDOWN: 12
ChampionSquare

Active: Meh grants his passive to all nearby friendly units for 5 seconds. If the total amount of damage done by this effect exceeds an amount, the effect ends immediately and all affected units are healed by an amount.

  • Damage Cap: 100 / 500 / 1000 / 2500 / 5000
  • Heal: 76 / 77 / 78 / 79 / 80 (+10% max health) (+30% armor) (+40% MR)
Ability Details
Gather Energy is a buffing AoE ability.

Additional Information:

  • All effects apply to minions.
  • All effects apply to himself.


Follow the Flow
COST: 50 mana
COOLDOWN: 7
ChampionSquare

Passive: Meh's attack speed increases if there is more than one visible enemy champion within 1500 range.

  • Attack speed bonus: 3 / 7 / 12 / 18 / 25% per nearby enemy champion beyond the first
  • Max attack speed bonus: 12 / 28 / 48 / 72 / 100%

Active: Meh jumps to a target, knocking them and all enemy units he travels through back slightly before stealing the target's ability to move, increasing his movement speed by an amount based upon the target's and rooting them for 1 second. Each enemy hit takes magic damage, and the target takes magic damage from the root, as well.

  • Damage to hit units: 70 / 80 / 90 / 100 / 110 (+25% armor) (+30% MR)
  • Root damage: 30 / 45 / 60 / 75 / 90 (+8% target max health)
  • Total damage to target: 100 / 125 / 150 / 175 / 200 (+25% armor) (+30% MR) (+8% target max health)
  • Movement speed buff: 7 / 12 / 18 / 25 / 33% enemy movement speed
Ability Details
Follow the Flow is a single-targeted ability with a damaging AoE component.

Additional Information:

  • Follows a target if they blink or dash up to 700 range.
  • The root applies spell effects as a single target ability.


Receive Energy
RANGE: 1200
COST: 10 / 30 / 50 / 70 / 90 mana
COOLDOWN: 25 / 22.5 / 20 / 17.5 / 15
ChampionSquare

Active: Meh grants all allied champions within 1200 range attack speed equal to 0.25% of their movement speed and makes them heal him by a percentage of all damage they deal for 3 seconds. If Meh is healed for more than an amount by this effect during the duration, all affected allies gain 20 movement speed and deal bonus physical damage on their basic attacks until the effect ends, refreshing the duration of this effect by 1 second. This can be applied infinitely, stacking up to 5 times. Additional applications only refresh the duration.

  • Heal: 10 / 15 / 20 / 25 / 30% damage dealt
  • Heal for bonus effects: 50 / 70 / 90 / 110 / 130 (+5% max health)
  • Bonus Physical damage per stack: 0 / 1 / 5 / 10 / 30 (+100% health regeneration)
  • Max bonus damage: 0 / 5 / 25 / 50 / 150 (+500% health regeneration)
Ability Details
Receive Energy is a buffing AoE ability.

Additional Information:

  • Does not grant himself attack speed, but does grant himself all other effects.
  • Healing applies to item passives and actives, as well as summoner spells.
  • Healing while he is full health still counts toward the bonus effect application.


Share the Excess
RANGE: 1500
COST: 5 / 10 / 20 + 30% current mana
COOLDOWN: 140
ChampionSquare

Active: Meh taunts all visible enemy champions for 5 seconds, but his movement speed is halved and he takes 5% more damage during this time. The taunt duration is decreased to 1 second if they are more than 1200 range away. He heals allied units within 1200 range by the damage he takes from champions for 10 seconds after activation. If he takes more than an amount of damage during the duration of the taunt, he gains armor and magic resist for 5 seconds after it ends.

  • Damage for bonus effects: 1500 / 1300 / 1100 (-10% max health)
  • Armor: 1 / 2 / 3 (+25 / 50 / 100% armor)
  • magic resist: 1 / 2 / 3 (+25 / 50 / 100% MR)
Ability Details
Share the Excess is a point-blank area of effect ability.

Additional Information:

  • Does not heal himself.
  • Armor and MR increases do not stack with themselves, even with percentage increases.


Change Log

v0.1

  • Created

Very Short Lore

Meh was created from all the excess energy that has been floating around the Rift and has now agreed to fight on its place of creation.

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