Upon dealing physical damage, the next source of magic damage dealt by Nata deals an additional 10% AP true damage. Upon dealing magic damage, the next source of physical damage dealt by Nata heals all allies in 500% bonus AD range by 15% of the damage done. Each effect can only be activated once every 3 seconds.
Passive: Nata permanently gains AD equal to 1% AP when she is involved in an enemy champion's death.
Active: Nata jumps behind a target enemy, slashing through them, dealing physical damage to them, and applying on-hit effects, but with any damage applied by on-hit effects halved. This ability can critically strike, but with reduced critical damage.
Crit damage stacks additively with additional crit damage from runes and items.
COST: 70 / 90 / 110 / 130 / 150 mana
Passive: Basic attacks increase Nata's attack speed by 10% and AP by 2 for 5 seconds, stacking up to 5 times.
Active: Nata pulls out her daito and dual wields for 5 seconds. During this time, she slashes her basic attack targets twice, the second hit applying on-hit effects fully and dealing magic damage. The second slash causes her to jump to 125 range away from the target, even if she is movement impaired.
Active: Nata's 10 katanas orbit around her for 10 seconds, slashing at any enemy that comes within 400 range up to 10 times at 0.5 second intervals, dealing physical damage on each hit and applying on-hit effects, and deactivating Dual Wield if active. Additionally, her range becomes 100 and she cannot activate Dual Wield.