Kayn OriginalSkin
{{{1}}}
Statistics
Health 650 +65 Attack damage 60 +3
Health regen. 2.5 +0.3 Attack speed [*] 0.7  (+ 0 +2.521%)
Mana 450 +30 Armor 16 +4.5
Mana regen. 12 +0.35 Magic resist. 32.1 +1.25
Range 75 +0 Move. speed 345 +0
Missing role  Perth
Grower [1]
Price:IP 7800 / RP 975
Secondary Bar:Mana resource Mana
Release Date:TBA Last Changed:N/A
Secondary Attributes:rangetype
Style:
Champion style basic attacks activeChampion style 50Champion style abilities active
Difficulty:  


Abilities

Growing
ChampionSquare

Perth gains range when he kills a unit, 15 for the first 3 units killed, 10 for the next 7, 5 for the next 23, then 1 for the rest of the game. Additionally, their basic attacks deal 62.5% base AD (+10% bonus AD) (+2.5% of their maximum mana) (+1.75% of their maximum health) modified physical damage and their attack speed is capped at 1.5 instead of 2.5.

Ability Details
This is an ability.

Additional Information:

  • The modified damage interacts with crits as normal, dealing 125% base AD (+20% bonus AD) (+5% maximum mana) (+3.5% maximum health) damage without an Infinity Edge, and 156.25% base AD (+25% bonus AD) (+6.25% maximum mana) (+4.375% maximum health) with one.
  • It would take 188 unit kills to equal the range of the shortest ranged champion's range.
    • 457 to equal the highest natural range in the game
    • 1088 to equal the longest range in the game.



Watering
COST: 70 mana
COOLDOWN: 7 / 6 / 5 / 4 / 3 after the effect ends
ChampionSquare

Passive: When Perth kills a unit, they gain a 20 health shield, which stacks infinitely, and is tripled from large minions, large and epic monsters, and champions.

Active: Upon cast, Perth's attack timer is reset and deals bonus physical damage on their next attack. Additionally, for the next 4 seconds, this ability can be cast at no additional cost, but their attacks deal 95 - 60% (based on level) less damage and do not apply other on-hit effects each additional time this ability is cast before they attack naturally.

Bonus Physical Damage: 0 / 25 / 45 / 60 / 70 (+0 / 17.5 / 35 / 52.5 / 70% bonus AD)
Ability Details
This is an ability.

Additional Information:

  • The additional on-hit damage can both crit and apply lifesteal, and is affected by the damage reduction from the ability.
  • The damage reductions stacks each attack, with the third attack after a natural attack dealing 0.25% damage, the fourth 0.0125% damage, and so on, at level 1.



Dusting
COST: 40 / 50 / 60 / 70 / 80 mana
COOLDOWN: 8 after either shield breaks or the effect ends
ChampionSquare

Active: Perth gains separate physical damage and magic damage shields for the next four seconds. While both shields hold, their attacks deal 100% base AD (+20% bonus AD) (+3% maximum mana) (+2% maximum health) modified physical damage. While the physical damage shield holds, their attacks heal them for half of the remaining magic damage shield. While the magic damage shield holds, their attacks deal bonus on-hit magic damage equal to one third of the remaining physical damage shield.

「 Shield: 25 / 40 / 55 / 70 / 85 (+4.2 / 4.4 / 4.6 / 4.8 / 5% maximum health) (+1% maximum mana) 」「 Total Shield: 50 / 80 / 110 / 140 / 170 (+8.4 / 8.8 / 9.2 / 9.6 / 10% maximum health) (+2% maximum mana) 」
Ability Details
This is an ability.



Planting
COST: 10 / 20 / 30 / 40 / 50 mana
ChampionSquare

Passive: Every third basic attack against the same target, Perth aims for the enemy's head, using some mana to crowd control them for 1 second and convert a portion of the damage dealt to true damage. The counter is reset if he switches targets. The crowd control starts fully as a stun, then every consecutive time this affects a target, the stun duration is halved and replaced with a 70% slow that decays to 30% over the duration.

  • Damage Conversion: 0 / 10 / 20 / 30 / 40% (+1% per 10% target missing health) (+1.5% per 250 maximum mana)
Ability Details
This is an ability.



Weeding
RANGE: 250
COST: 100 mana
COOLDOWN: 90 / 75 / 60
ChampionSquare

Active: Perth's next attack's range is doubled, where he jumps behind his target, knocking them back from his new position by half his normal range at a speed of 600, and knocking up all other nearby enemies for 0.75 seconds, dealing bonus damage to his affected units.

  • Physical damage: 100 / 250 / 400
Ability Details
This is an ability.


Deg Notes

  • Names are hard
  • When making this, I mainly had the passive and a build of Muramana + Titanic + tank in mind.
    • The scalings were specifically tuned to equal 60 (or as close as possible without odd percents) at level 1, which is his level 1 base AD.
      • Though, this causes his attacks to deal 13(.0875) more damage than his base AD at level 18 without items.
  • Enemies constantly attacked by them have 3.29 - 1 second between each E proc, based on their attack speed.
    • Though, without bonus AS from runes, masteries, or items, this becomes 3.29 - 2 seconds.

Changelog

V0.1

  • Created

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