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User blog:Degritone/Pred, the Spirit Novic

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Pred, the Spirit Novic

Degritone January 5, 2017 User blog:Degritone
Statistics
Health 590 +90 Attack damage 53 +3
Health regen. 7.5 +0.9 Attack speed [*] 0.625  (+ 0 +2.3%)
Mana 300 +40 Armor 23 +3.6
Mana regen. 6 +0.8 Magic resist. 32.1 +1.25
melee 125 Move. speed 345


Abilities

Charging
ChampionSquare

Pred passively generates Spirit energy, maxing his Spirit out every 25 / 20 / 15 / 10 seconds, up to 100. After entering combat for the first time, his Spirit will continue to increase past its "maximum," becoming overcharged.

Overcharge: After 5 seconds of having higher than maximum Spirit, Pred's Spirit becomes too much to hold, sending out two orbs of Spirit energy which seek out a new host and reducing his Spirit to 0. Though, no one is compatible with his Spirit, so each deal 45 / 50 / 60 / 75% base AD (+30 / 32.5 / 37.5 / 45% AP) magic damage to the enemy nearest to Pred, with the second prioritizing champions within 550 range. These can damage the same target, for a total of 90 / 100 / 120 / 150% base AD (+60 / 65 / 75 / 90% AP) magic damage. Lane minions take double damage from this effect.

Ability Details
Charging is an ability.

Additional Information:

  • Spirit regeneration ticks every 0.25 / 0.2 / 0.15 / 0.1 seconds.
  • The range of the bolts are global.
  • Jungle creeps are not considered enemies unless they have damaged a friendly unit in the last 2 seconds.
  • If the target of Overcharge dies before it reaches them, it will find a new target nearest to where it currently is.


Tenacious Spirit
COST: 40 MANA to toggle on
COOLDOWN: 7 / 7 / 6.5 / 5.5 / 4 after toggling off
ChampionSquare

Passive: Pred gains slow resistance, based on his current Spirit percent. While his Spirit is overcharged, this grants double the maximum amount.

「 Maximum slow resist: 5 / 10 / 15 / 20 / 25% 」「 Overcharged slow resist: 10 / 20 / 30 / 40 / 50% 」

Toggle: Pred empowers himself, slowly draining his Spirit and gaining movement speed and dealing bonus magic damage on his damaging abilities and basic attacks. If Pred is slowed when he activates this ability, he spends an additional 20 mana and Spirit to break free of the slow.

  • Movement speed: 10 / 11 / 12 / 13 / 14% (+50% current Spirit percent)
  • Magic Damage: 10 / 15 / 20 / 25 / 30 (+10% (+25% current Spirit percent) AP)
  • Spirit cost per second: 15 / 15 / 14 / 12 / 9
Ability Details
Tenacious Spirit is an ability.


Force
COST: 40 / 50 / 60 / 70 / 80 mana
COOLDOWN: 9 / 8.5 / 8 / 7.5 / 7 after the empowered attack
ChampionSquare

Passive: Pred receives reduced damage, based on his current Spirit percent. While his Spirit is overcharged, this grants double the maximum amount.

「 Maximum damage reduction: 10 / 12.5 / 15 / 17.5 / 20% 」「 Overcharged damage reduction: 20 / 25 / 30 / 35 / 40% 」

Active: Pred channels his Spirit into his fist for his next attack, dealing bonus magic damage and slowing his target for 60% of his current Spirit percent. If this kills a target, half of its base cooldown is refunded and Pred gains 10 Spirit.

  • Magic damage: 30 / 45 / 60 / 75 / 90 (+30% AP)
  • Slow duration: 1 / 1.25 / 1.5 / 1.75 / 2 (+1% current Spirit) seconds
Ability Details
Force is an ability.


Solid
COST: 10 / 20 / 30 / 40 / 50 mana
COOLDOWN: 10
ChampionSquare

Passive: Pred gains tenacity, based on his current Spirit percent. While his Spirit is overcharged, this grants double the maximum amount.

「 Maximum tenacity: 5 / 7.5 / 10 / 12.5 / 15% 」「 Overcharged tenacity: 10 / 15 / 20 / 25 / 30% 」

Active: Pred hardens his Spirit around his body, gaining a shield. While the shield holds, he is immune to roots and heals for 10% (+5% of his current Spirit percent) of the magic damage he deals.

  • Shield: 0 / 35 / 70 / 105 / 140 (+7% bonus health) (+100% current Spirit)
  • Shield duration: 1 / 1.25 / 1.5 / 1.75 / 2 (+2% current Spirit)
Ability Details
Solid is an ability.


Overflowing Spirit
COST: 100 mana
COOLDOWN: 120 / 100 / 90
ChampionSquare

Active: For the next 5 seconds, Pred's Spirit is set at a value and Overcharge triggers every second. Overflowing Spirit's cooldown is reduced by 4 seconds when his passive damages a champion. This can only happen 5 times guring this effect.

  • Spirit amount: 125 / 133 / 150
Ability Details
Overflowing Spirit is an ability.

Additional Information:

  • The ability goes on cooldown when cast, not after the effect ends.


Deg Notes

  • Names are hard
  • Passive is fun.

Changelog

V0.1

  • Created

V0.2

  • Q
    • Replaced damage reduction with slow resist, removed damage reduction and tenacity.
  • W
    • No passive > Grants damage reduction based on current Spirit percent, giving double the 100% amount while overcharged.
  • E
    • No passive > Grants tenacity based on current Spirit percent, giving double the 100% amount while overcharged.
    • Duration Spirit scaling 3% current Spirit > 2% current Spirit
    • Base shield 1 / 35 / 70 / 105 / 140 > 0 / 35 / 70 / 105 / 140
  • R
    • CD refresh from passive bolts on champions 5 > 4.
    • CD refresh maximum procs during ult 10 > 5.

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