Zero's basic attacks deal a modified 20% AD(+35% AP) physical damage against champions. Additionally, after attacking a target 3 times in a row, he gains 1 flat attack speed for the next second, which can take him above 2.5 attack speed. If he gains this effect twice against the same target, he gains Zero Chance for 2 seconds and his attacks against that target deal 100% base AD(+75% AP) modified damage.
COST: 40 / 45 / 50 / 55 / 60 mana + at least 1 Zero Charge
Passive: Every time a basic attack is launched by an enemy champion near Zero, he gains 1 Zero Charge.
Active: Zero consumes all Zero Charges on him to empower his next few basic attacks, based upon how many Zero Charges he consumed, to deal modified magic damage to his target and enemies near it, instantly hitting his target upon launch, and gains range. This applies spell effects as an area of effect ability.
The triggering attack will apply other on-hit effects and can critically strike as normal.
If the main attack crits, it will crit against everyone hit.
Active will trigger against structures.
Damage will be mitigated by dodge, parry, block, and blind, but the AoE will still proc and the empowering effect will be consumed.
Will reset Zero's attack timer.
COST: 50 / 60 / 70 / 80 / 90 mana
Passive: Zero restores some mana each time a basic attack lands.
Mana Restore:0.2 / 0.4 / 0.6 / 0.8 / 1% missing mana
Active: Zero’s attack speed becomes 10 for his next three basic attacks. If he attacks at least two different targets during these attacks, he restores a lot of mana. Only the first of these apply on-hit and on-attack effects.
If he has Zero Chance, all attacks apply on-hit effects.
Mana Restore:12 / 14 / 16 / 18 / 20% maximum mana
Zero Blitz is an self-buff for the next three basic attacks.
The triggering attacks can critically strike as normal, but only the first attack will apply other on-hit effects.
Will not reset Zero's attack timer.
RANGE:475 / 775
COST: 11 / 12 / 13 / 14 / 15 mana per bolt
Toggle: Zero fires a stream of magic bolts that pass through enemies toward the cursor location at twice attack speed, dealing magic damage to all enemies hit.
If he has Zero Chance, the range is increased by 300 and the damage is increased by 50%.
Active: Zero blinks to a target location, rooting all nearby enemies for 1 second. Also, he loses the ability to move for the next 3 seconds, gains range on his basic attacks and abilities, reduces his abilities’ cooldowns by 80%, and removes their mana costs.
Bonus Range: 200 / 250 / 300
Zero Hour is a ground targeted, area of effect blink.
Cooldown reductions are applied after normal CDR, making for an effective maximum CDR of 88%.