Upon dying, Silva's soul walks through the plane of death, losing her shared sight, and being unable to see or be seen by any units, but unable to take any action besides walking. After 10 - 50 (based on level) seconds, Silva gains the ability to revive. If no enemies are nearby when she revives, she loses 30% of her maximum health and mana until she visits the fountain. Otherwise, she gains 50% of her base AD as bonus AD and base AD until she enters and exits combat.
Also, if Silva has left the death plane or an opening in the last 4 seconds, she leaves a small death plane opening behind her for 1 second. Enemies on the trail lose 2.5 - 20 (based on level) health every fourth of a second, and Silva gains mana equal to the damage done.
Death Walking is an ability.
Having Sterak's Gage when reviving near an enemy gives 62.5% base AD as base and bonus AD.
"Losing" health is taking true damage in that it is irreducible, but neither proccing any in combat effects nor losing any out of combat effects for either party.
She cannot regain her passive from itself.
Touch of Death
COST: 50 / 62.5 / 75 / 87.5 / 100 mana
COOLDOWN: 13 / 10.5 / 8 / 5.5 / 3
Passive: All enemies on an opening to the death plane deal less damage and take more damage.
Active: Silva violently closes any opening to the death plane, dealing a percentage of an amount of physical damage to enemies touching the opening equal to the percentage of their body inside one. If this kills an enemy, Death Pulse's radius increases by 175 and leaves a 100 radius death plane opening under where they died for 0.75 seconds that deals Death Pulse's damage when it closes.
Active: Silva's next basic attack gains 175 range and creates a 350 radius opening to the death plane under the target for 1 second, dealing physical damage to them and enemies within the opening. If this damages a champion, Silva is healed by 3% of her missing health for each enemy champion hit plus 20% of the total damage done. This ability's cooldown is reset if cast while Silva is below 25% of her maximum health.
Physical Damage: 70 (+0 / 15 / 30 / 45 / 50% AD)
Blessing of Death is a basic attack empowering ability.
Lifesteal does not apply to this ability's damage, unlike most on-hit effects.
COST: 10 MANA + 5 / 7.5 / 10 / 12.5 / 15 MANA PER ENEMY HIT
Active: Silva creates an opening to the death plane under her for 1.5 seconds, dealing a percentage of an amount of physical damage to enemies touching the opening equal to the percentage of their body inside it when it opens. Each cast halves the radius, down to 155 radius, and after 1 second, the radius increases based on how long it has been since it was last cast. Casting the ability while a Death Pulse death plane opening exists will instantly close the old one.
Radius gain calculation is 186.135/(Multiplier * time since last cast in seconds)
This ability is edge to edge
Life Through Death
COST: 100 mana
COOLDOWN: 120 after leaving the death plane
Active: Silva kills every champion and moves their souls to the death plane. While inside the death plane, all champions have 3 minutes to find an enemy and kill them. Fog of war is removed; towers, the fountain, and summoner spells cease to function; and backing is impossible while within the death plane. Champions who score a kill are granted life and return to where they were when they were dragged into the death plane with full health at the end of the duration and champions that died take true damage upon leaving the death plane. If all of a team has died within the death plane, it automatically closes.
True damage upon exit after death inside: 750 / 1500 / 2500 (+35% AD)