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User blog:Degritone/Soe, the Slow Burn Mage

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Soe, the Slow Burn Mage

Degritone January 4, 2015 User blog:Degritone
Statistics
Health 546 +85.5 Attack damage 49 +3.2
Health regen. 3 +0.98 Attack speed [*] 0.575  (+ 0 +2.3%)
Mana 526 +54 Armor 19 +3.7
Mana regen. 3.2 +1.1 Magic resist. 30 +0
Range Expression error: Unexpected ( operator. Move. speed 340

Soe, the Slow Burn Mage is a champion in League of Legends.

Abilities

Cooked to Perfection
ChampionSquare

Soe's abilities gain 0.5 seconds of duration per 75 AP, up to a maximum of 3 extra seconds.

Ability Details
Cooked to Perfection is a self-buff ability.

Additional Information:

  • This effect is calculated before any damage has been done by the ability.


Set Ablaze
RANGE: 675
COST: 80 mana
COOLDOWN: 10
ChampionSquare

Active Enemy Cast: Soe sets a target enemy champion on fire, dealing magic damage at half second intervals for 2.5 seconds. Additionally, they are continuously slowed while this effect persists.

  • Magic Damage per half second: 5 / 10 / 15 / 20 / 25 (+10% AP)
  • Total magic damage: 25 / 50 / 75 / 100 / 125 (+50% AP)
  • Max magic damage: 55 / 110 / 165 / 220 / 275 (+110% AP)
  • Slow: 15 / 23 / 31 / 39 / 47 (+2.5% AP)

Active Ally Cast: Soe produces a soothing flame on a target ally champion, healing them at half second intervals over 2.5 seconds. Additionally, they continuously gain movement speed while they are healed.

  • Heal per half second: 7 / 14 / 21 / 28 / 35 (+7% AP)
  • Total heal: 35 / 70 / 105 / 140 / 175 (+35% AP)
  • Max heal: 77 / 154 / 231 / 308 / 385 (+77% AP)
  • Movement speed: 20 / 30 / 40 / 50 / 60% (+5% per 100 AP)
Ability Details
Set Ablaze is a single targeted ability that can be cast on allies or enemies.


Life Sapping Fire
RANGE: 650
COST: 70 mana
COOLDOWN: 19
ChampionSquare

Active: Soe sets a target enemy on fire, sapping the health from them over the next 3 seconds, dealing magic damage to them, and healing for a percentage of the damage done.

  • Magic damage per second: 20 / 35 / 50 / 65 / 80 (+1.5% (+0.5% per 100 AP) target current health)
  • Total magic damage: 60 / 105 / 150 / 195 / 240 (+4.5% (+1.5% per 100 AP) target current health)
  • Max magic damage: 120 / 210 / 300 / 390 / 480 (+9% (+3% per 100 AP) target current health)
  • Heal percentage: 20 / 37.5 / 55 / 72.5 / 90%
Ability Details
Life Sapping Fire is an enemy targeted ability.

Additional Information:

  • Any half second interval created due to her passive applies a full tick of damage and heal.
  • Removable by Quick Silver Sash.
  • Percent current health damage is calculated per tick, rather than at ability cast.


Flash Fire
RANGE: 700
COST: 80 mana
COOLDOWN: 15
ChampionSquare

Active: Soe creates a large flash of fire in front of a target enemy champion, dealing magic damage to and blinding them for 1 second. If the target has damaged an allied champion in the last 3 seconds, the flash's intensity is doubled, doubling the base damage and stunning them for 1 second instead.

  • Magic Damage: 80 / 95 / 110 / 125 / 140 (+75% AP)
  • Magic damage to aggressive targets: 160 / 190 / 220 / 250 / 280 (+75% AP)
Ability Details
Flash Fire is an enemy targeted ability.


Burning Mana
RANGE: 1000
COST: 5% max mana
COOLDOWN: 125 / 105 / 85
ChampionSquare

Passive: Soe gains AP. This passive is lost while the ability is on cooldown.

  • AP: 10 / 24 / 45 (+5% AP)

Active: Soe releases a large wave of fire around herself that injects some of her mana into all enemies hit, dealing ramping-up magic damage over the next 7 seconds and silencing them for 2.5 seconds.

  • Initial magic damage: 20 / 35 / 60 (+11% AP)
  • Total magic damage: 191 / 334 / 573 (+105% AP)
  • Max magic damage: 284 / 497 / 852 (+156% AP)
Ability Details
Burning Mana is a point-blank area of effect ability.

Additional Information:

  • The damage calculation for damage of each tick is previous tick damage=previous tick damage*1.05.
  • Damage calculation is done before the AP bonus is lost.
  • Any half second interval added by her passive counts as a full tick of damage.
  • Passive does not react with itself at all.


Change Log

V0.1

  • Created

V0.2

  • Passive
    • Removed duration increase doubling for targets under half health
  • W
    • Cooldown 15 / 13.5 / 12 / 10.5 / 9 > 19
    • Heal 90% at all ranks > 20 / 37.5 / 55 / 72.5 / 90%
    • Damage
      • Per second 10 / 35 / 60 / 85 / 110 (+1% (+1% per 100 AP) target current health) > 20 / 35 / 50 / 65 / 80 (+1.5% (+0.5% per 100 AP) target current health)
      • Total 30 / 105 / 180 / 255 / 330 (+3% (+3% per 100 AP) target current health) > 60 / 105 / 150 / 195 / 240 (+4.5% (+1.5% per 100 AP) target current health)
    • Can now be removed by QSS.
  • E
    • Blind duration 2.5 seconds > 1 second
  • R
    • Passive AP 2 / 8 / 14 (+5% AP) > 10 / 24 / 45 (+5% AP)

V0.3

  • E
    • Fully doubles the damage > doubles only the base damage

V0.4

  • Passive cap removal removed
  • Q
    • Active enemy cast AP ratio 15% > 10%
    • Active ally cast AP ratio 10% > 7%
  • W
    • Added that current health damage is calculated per tick to ability details
  • E
    • Base damage 60 / 115 / 170 / 225 / 280 > 80 / 95 / 110 / 125 / 140
    • Amplified damage 120 / 230 / 340 / 450 / 560 > 160 / 190 / 220 / 250 / 280
  • R
    • Initial damage 2 / 3 / 5 (+1% AP) > 20 / 35 / 60 (+11% AP)
    • Total damage 183 / 316 / 604 (+92 / 105 / 121% AP) > 191 / 334 / 573 (+105% AP)
    • Scaling multiplier with increasing multiplier > 1.05 multiplier
  • Added max damage/heal with passive to each ability