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Template:Champion info

Abilities

Tiny Box

ChampionSquare

Due to Tim being a box, he can hold one extra item in his inventory. When he dies, allies can pick up his dead body to gain one extra inventory slot filled with the last item in his inventory until he revives.

Info
  • No additional details.

Don't Starve

ChampionSquare

Active: Tim heals a target ally and allies in an area around the target. Enemies within the area take magic damage and are Template:Cctip by 50% for 3 seconds. The target is healed by 30% of the damage done by this ability, as well.

  • Target Heal: 25 / 70 / 115 / 160 / 205 (+60% AP)
  • AoE heal and damage: 10 / 25 / 40 / 55 / 70 (+20% AP)

Info
  • No additional details.

Thank You

ChampionSquare

Active: Target ally's armor and MR are increased for 3 seconds. Allies near the target also gain some resistances, and enemies take a small amount of magic damage and lose a percentage of their resistances or 3.5% of Tim's AP, whichever is more, for 2 seconds.

  • Target armor and MR: 5 / 10 / 15 / 20 / 25 (+5% target armor) (+5% target MR) (+30% AP)
  • AoE armor and MR: 1 / 3 / 5 / 7 / 9 (+1% target armor) (+1% target MR) (+10% AP)
  • Magic Damage: 20 / 50 / 80 / 110 / 140 (+10% AP)
  • AoE armor and MR shred: 10 / 14 / 18 / 22 / 26%

Info
  • No additional details.

Late Night Drink

ChampionSquare

Active: Target ally gains a shield and tenacity for up to 3 seconds. While the shield holds, they are entirely immune to crowd control. Allies around the target gain a shield and 10% tenacity for up to 2.5 seconds, and enemies within the same area take magic damage and are Template:Cctip for 1 second.

  • Target shield: 100 / 125 / 150 / 175 / 200 (+70% AP)
  • Target tenacity: 15 / 20 / 25 / 30 / 35%
  • AoE shield and damage: 20 / 50 / 80 / 110 / 140 (+30% AP)

Info
  • No additional details.

Destiny Rebellion

ChampionSquare

Active: Sets a zone around a target ally for 2 seconds that Template:Cctip enemies caught inside while they are inside to attack the target ally. Each time the target ally would take damage, they do not. Instead, enemies inside the area take a percentage of the damage that would have been dealt to the target as magic damage, and allies inside are healed for the damage dealt to enemies.

  • Reflect Damage percentage: 30 / 40 / 50%

Info
  • No additional details.

Deg Notes

  • Tim is supposed to be a support with targeted, yet AoE, abilities that help allies and hinder enemies.
  • In lane, he would play the role of a sustain support with a small amount of poke, engage, and disengage, since his basic abilities can be used on minions.
  • In fights, he would use his W (and E) on the front line to buff them and keep his Q (and E) to use on the squishies to help peel and keep them alive.
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