Active: Tonan lays a trap at a target location that lasts for 2 minutes, granting sight in a 450-radius around it. It stealths after 0.3 seconds and arms after 0.6 seconds. When an enemy champion comes within 200 range of it, it implodes, reducing the current mana of and dealing magic damage to enemies within 450 range, leaving an orb of magic energy where it was laid.
Mana damage: 10 / 20 / 30 / 40 / 50 (+2% enemy max mana)
Magic Damage: 60 / 70 / 80 / 90 / 100 (+60% AP)
If a champion walks over this orb within 4 minutes, it restores 50% missing mana. An enemy champion cannot pick up this orb for 5 seconds upon being created.
Like Teemo's shrooms, the damage is calculated upon being detonated, not upon laying the trap.
COST: 70 Mana
Passive: Tonan's other abilities mark and grant sight of targets for 10 seconds. If he basic attacks a marked champion, or uses this ability's active, he consumes one stack, restores mana, and deals bonus magic damage on his next ability. This can stack up to 4 times on one champion, and can be procced up to 10 times.
By "can be procced up to 10 times" I mean he can have the bonus magic damage stack up to ten times before expending all of it at once, rather than wasting stacks if he procs multiple stacks, while also keeping a maximum.
This ability does not proc the additional damage.
COST: 50 Mana
active: Tonan slowly burns an enemy's essence over the next few seconds, dealing magic damage to them and restores Tonan's mana equal to 40% of the damage done.
magic damage per second: 5 / 20 / 35 / 50 / 65 (+4.5% enemy max mana)(+15% AP)
Duration: 1 / 2 / 3 / 4 / 5 seconds
Reave Essence is an enemy-targeted damage over time ability.
Using the ability on the same target before the duration ends only refreshes the duration.
Applies a stack of Essence Mark each second.
COOLDOWN: 120 / 100 / 80
Active Tonan heals for an amount equal to his max mana. For the next 3 seconds, he gains armor, magic resist, mana, and AP. Once these buffs end, his essence explodes, making him lose all his mana, dealing magic damage to all enemies in a radius, as well as restoring the mana of all living allies equal to a percent of all hit enemies' max mana.