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1 Growth 18 1 Growth 18
Health 487 (+83) 1898 Attack damage 46 (+2.8) 93.6
Health regen. 6 (+0.87) 20.8 Attack speed 0.6 (+2.914%) 50.1%
Mana 287 (+63) Armor 15 (+4) 83
Mana regen. 6 (+1) 23 Magic resist. 30 (+0) 30
Attack range 500 Mov. speed 340

Tonan, the Essence Thief is a champion in League of Legends.

Abilities[]

Essence Sap

ChampionSquare

Tonan gains 1% Spell Vamp per 100 max mana.

Info
  • No additional details.

Essence Bomb

ChampionSquare

Passive: Tonan gains a shield every 5 seconds, stacking up to a cap.

  • Shield Strength: 1 / 4.5 / 8 / 11.5 / 15 (+0.5 / 0.75 / 1 / 1.25 / 1.5% max mana)
  • shield strength cap: 1000 / 1500 / 2000 / 2500 / 3000

Active: Tonan lays a trap at a target location that lasts for 2 minutes, granting sight in a 450-radius around it. It stealths after 0.3 seconds and arms after 0.6 seconds. When an enemy champion comes within 200 range of it, it implodes, reducing the current mana of and dealing magic damage to enemies within 450 range, leaving an orb of magic energy where it was laid.

  • Mana damage: 10 / 20 / 30 / 40 / 50 (+2% enemy max mana)
  • Magic Damage: 60 / 70 / 80 / 90 / 100 (+60% AP)

If a champion walks over this orb within 4 minutes, it restores 50% missing mana. An enemy champion cannot pick up this orb for 5 seconds upon being created.

Info
  • Like Teemo's shrooms, the damage is calculated upon being detonated, not upon laying the trap.


Essence Mark

ChampionSquare

Passive: Tonan's other abilities mark and grant sight of targets for 10 seconds. If he basic attacks a marked champion, or uses this ability's active, he consumes one stack, restores mana, and deals bonus magic damage on his next ability. This can stack up to 4 times on one champion, and can be procced up to 10 times.

  • mana healed: 50 / 80 / 110 / 140 / 170 / 200 (+2 / 4 / 6 / 8 / 10% enemy current mana)
  • Bonus Magic Damage: 10 / 15 / 20 / 25 / 30 (+1 / 2 / 3 / 4 / 5% AP) (+1 / 1.25 / 1.5 / 1.75 / 2% enemy max mana)
  • Max Bonus Magic Damage: 100 / 150 / 200 / 250 / 300 (+10 / 20 / 30 / 40 / 50% AP) (+10 / 12.5 / 15 / 17.5 / 20% enemy max mana)

Active: Tonan fires a bolt at all marked champions, dealing magic damage to them. This damage is reduced by 15% for each champion targeted by this effect.

  • Magic Damage: 50 / 55 / 60 / 65 / 70 (+100% AP)
  • Minimum Magic Damage: 13 / 14 / 15 / 16 / 18 (+25% AP)

Info
  • By "can be procced up to 10 times" I mean he can have the bonus magic damage stack up to ten times before expending all of it at once, rather than wasting stacks if he procs multiple stacks, while also keeping a maximum.
  • This ability does not proc the additional damage.


Reave Essence

ChampionSquare

active: Tonan slowly burns an enemy's essence over the next few seconds, dealing magic damage to them and restores Tonan's mana equal to 40% of the damage done.

  • magic damage per second: 5 / 20 / 35 / 50 / 65 (+4.5% enemy max mana) (+15% AP)
  • Duration: 1 / 2 / 3 / 4 / 5 seconds

Info
  • Using the ability on the same target before the duration ends only refreshes the duration.
  • Applies a stack of Essence Mark each second.


Essence Fountain

ChampionSquare

Active Tonan heals for an amount equal to his max mana. For the next 3 seconds, he gains armor, magic resist, mana, and AP. Once these buffs end, his essence explodes, making him lose all his mana, dealing magic damage to all enemies in a radius, as well as restoring the mana of all living allies equal to a percent of all hit enemies' max mana.

  • armor: 5 / 15 / 25% AP
  • magic resist: 1 / 2 / 3% max mana
  • AP: 10 / 25 / 40% MR
  • Mana: 40 / 55 / 70% armor
  • Magic Damage: 100 / 250 / 400 (+100% AP) (+15% consumed mana)
  • Mana restored: 30 / 50 / 70% enemy max mana

Info
  • No additional details.

Change Log[]

V 0.1

  • Created

V 0.2

  • Rephrased his passive as well as reduced it from 3% to 1%.
  • Changed his Q to not be able to be picked up for only 5 seconds from 30.
  • Removed mana burn from all abilities except Q.
    • W's passive now just heals mana based upon enemy mana.
    • E's mana burn removed, replaced by stronger scaling.
    • Ult now heals based upon hit enemies' max mana.
  • Nerfed Q's mana burn significantly and increased base damage.
  • Made Q only reduce mana, not steal it.
  • Added mana restore to E.
  • Added enemy max mana scaling to W passive.

V 0.3

  • Ult now takes all mana when it ends, rather than at the beginning.
  • Removed ult self-mana restore.
  • Reduced E duration.
  • Buffed damage to compensate.
  • W range down to 5500.
  • Adjusted Q shield.

V 0.4

  • added a cap to the shield's strength.
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