Instead of gaining AD, AP, Armor, and Magic Resist from items, Trub gains Stock Stacks for the specific stat replaced.
Trub gains 5 of the stats that the Stock Stacks replace. Upon using the stat the Stack replaces, he loses 2/3 of the stacks (rounded down, kept stacks rounded up). He starts to regenerate (Trub's Level) stacks per second after being out of combat for 5 seconds.
Stockpile is a self-buff.
Upon basic attacking, he loses AD stacks.
Upon taking Physical Damage, he loses Armor stacks.
Upon taking Magic Damage, he loses Magic Resist stacks.
Upon using an ability that uses it, he loses AP stacks.
Attacks against and from minions do not count toward the 5 second cool down.
COST: 40 mana
Active: Restores a small amount of missing AD stacks.
Restored AD Stacks: 2 / 4 / 8 / 16 / 32 (+5% AP)
Restore Attack is a self-buff ability.
COST: 40 / 50 / 60 / 70 / 80 mana
Active: Sacrifices armor and magic resist stacks to temporarily gain maximum AD and AP stacks, while also gaining movement speed and attack speed.
Active: Trub fires all offensive stats at a target opponent after a brief delay, dealing magic damage to the target and slowing enemies within 400 range of them. Once the attack ends, all offensive stocks are consumed, and Trub gains increased Stock regeneration for 10 seconds, making him able to regenerate stock stacks even while in battle, and not losing AD stacks when attacking.