Wae's density is displayed in his secondary bar, just to give a visual indicator of his current density to him, his allies, and his enemies. After any current density manipulation ends, it defaults to 1% of his bonus health, rounded down.
While Wae's density is at least 10, he is so heavy that walking causes the ground to shake, dealing damage to nearby enemies equal to 25% of his bonus health each step, decreasing to 1% of his bonus health over 500 range. His density caps at 100.
Extreme Desnity is a self-buff ability.
Basic Density Manipulation
COST: 25 / 50 / 75 / 100 / 125 health
Passive: While Wae's density is at least 25, movement speed of champions is reduced while running away from him and increased while moving toward him, both effects decay exponentially the further away they get. These effects' strength and effective distance are increased as Wae gets more dense. If his density is at least 50, enemy minions are pulled toward him and are stunned if they are within 300 range.
max Slow/Movement Speed buff at 25 density: 15 / 20 / 25 / 30 / 35%
Range at 25 density: 300 / 400 / 500 / 600 / 700
Max slow/movement speed buff at 100 density: 75 / 80 / 85 / 90 / 95%
Range at 100 density: 700 / 850 / 1000 / 1150 / 1300
Active Enemy Cast: Wae transfers his density to an enemy champion for 3 seconds, making his density 0, granting himself bonus movement speed, and slowing the target enemy champion.
Bonus movement speed: 7 / 14 / 21 / 28 / 35% (+1% per 10 / 9 / 8 / 7 / 6 density lost)
Slow: 5 / 12.5 / 20 / 27.5 / 35% (+1% per 5 density lost)
Active Ally Cast: Wae transfers an ally's density to himself for 3 seconds, gaining density and granting the ally bonus movement speed.
Both the passive buff and debuff apply to both ally champions and enemy champions.
Advanced Density Manipulation
COST: 70 / 80 / 90 / 100 / 110 health
Active: Wae loses all his density and then some, causing him to no longer physically interact with anything, granting him the ability to ignore unit collision and pass through impassible terrain for 5 seconds. He also cannot be targeted or damaged during this time, but cannot target or damage anything himself. If an enemy is standing within 300 range of Wae when this effect ends, they take magic damage.
Magic damage: 20 / 65 / 110 / 155 / 200 (+1% of his bonus health)(+30% AD)
Advanced Density Manipulation is a self-buff ability.
This makes him unable to cast any of his abilities, as he must target the ground to cast Black Hole and must be able to be targeted to cast Maximum Density.
COST: 50 / 55 / 60 / 65 / 70 health
Active: Wae creates a black hole at a target location for 3 seconds, pulling enemies within 300 range of it onto it upon creation, dealing magic damage to all enemies hit by this effect, and slowing all enemies within 700 range of the black hole, decaying exponentially the further away they get.
Passive: Wae's basic attacks deal bonus magic damage equal to his density.
Active: Wae's density temporarily becomes 100. During this time, he takes reduced damage from different sources and pulls projectiles within 600 range off their courses. This effect is stronger the closer the projectiles are to him. Any projectile that hits him during this time reduces his density by 1 and is dissipated. If his density falls below 75 before the effect ends, it automatically does.
AOE damage reduction: 20 / 35 / 60%
Ranged damage reduction: 50 / 60 / 70%
Melee damage reduction: 20 / 35 / 50%
Duration: 5 / 7 / 9 seconds
Maximum Density is a self-buff ability with a point-blank area of effect component.
A targeted projectile outside of 500 range will be moved only slightly, still hitting its target if it did not enter 500 range due to the slight movement or its original path.
A targeted projectile outside of 300 range will enter orbit, damaging the first thing hits and applying its effects to it.
A targeted projectile within 301 range will hit Wae, applying its effects to him.
A skillshot will last until it has traveled its maximum range.
Skillshots that would normally return to their owner that enter orbit will return to them at the end of the effect.