League of Legends Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!
You can even turn off ads in your preferences.

Come join the LoL Wiki community Discord server!

READ MORE

League of Legends Wiki
Advertisement
1 Growth 18 1 Growth 18
Health 590 (+90) 2120 Attack damage 70 (+2.75) 116.8
Health regen. 10 (+0.825) 24 Attack speed 0.525 (+5%) 85.5%
Mana 400 (+20) 740 Armor 30 (+3.725) 93.3
Mana regen. 0 (+0) 0 Magic resist. 32.1 (+1.25) 53.4
Attack range 175 Mov. speed 345

Abilities[]

Spacebar Warrior

ChampionSquare

Each of Slayer's damaging abilities has a 0.75 second cast time and a 1.125 second post-cast animation. Additionally, when a damaging ability other than Overhand Strike or Measured Slice is cast, it is replaced with Overhand Strike for 4 seconds, which can be cast any time during the ability or it is available. The animations, post-cast animations, and cast times of Slayer's damaging abilities are sped up by 1% for every 5% bonus attack speed.

Combo Attack: Slayer's basic attacks deal 100% base AD (+10% bonus AD) physical damage to all targets within his basic attack range that are in front of him. Additionally, Slayer does not benefit from mana regeneration, including from the fountain, and spawns with 0 mana. Instead, he restores 5 / 15 / 25 / 35 / 50 (based on level) (+5% maximum mana) mana for each target hit by his basic attack. Every fourth basic attack deals 50% AD bonus physical damage to all enemies hit and restores an additional 50 mana.

Info
  • No additional details.

Whirlwind

ChampionSquare

Active: Slayer spins his sword around him and steps forward one third his of movement speed, then a second time 0.25 seconds later, dealing physical damage to all enemies hit. This ability deals 30% more damage if it hits multiple targets.

Physical Damage:
80% base AD (+15 / 20 / 25 / 30 / 35% bonus AD)
Increased Physical Damage:
104% base AD (+19.5 / 26 / 32.5 / 39 / 45.5% bonus AD)
Total Physical Damage:
160% base AD (+30 / 40 / 50 / 60 / 70% bonus AD)
Total Increased Physical Damage:
208% base AD (+39 / 52 / 65 / 78 / 91% bonus AD)

Info
  • No additional details.

Knockdown Strike

ChampionSquare

Active: During the cast time, Slayer walks forward a distance equal to his movement speed before slashing upward, dealing physical damage to all enemies hit and knocking them up for 0.75 seconds.

Physical Damage:
100% base AD (+30 / 35 / 40 / 45 / 50% bonus AD)

Info
  • No additional details.

Heart Thrust

ChampionSquare

Active: Slayer stabs forward with enough force to launch himself forward a distance equal to twice his movement speed, dealing physical damage to all enemies hit.

Physical Damage:
120% base AD (+50 / 52.5 / 55 / 57.5 / 60% bonus AD)

Info
  • No additional details.

Dodge Roll

ChampionSquare

Active: Slayer rolls forward a distance equal to twice his movement speed over 0.75 seconds, becoming immune to damage and crowd control during the roll. Any CC that would have affected him during this roll is applied once the roll ends. For the next four seconds, this ability can be cast a second time. If it is not cast during that time, it does not go on cooldown. This can be cast during the post-cast animation of Whirlwind and Overhand Strike.

Info
  • No additional details.

Overhand Strike

ChampionSquare

Active: Slayer steps forward a distance equal to half his movement speed and strikes his sword downward over his head, dealing 120% base AD (+60% bonus AD) physical damage to all enemies hit. Once this ability is cast, it is replaced with either Eviscerate or Measured Slice for 4 seconds if they are off cooldown, prioritizing Eviscerate, which can be cast as this ability could.

Info
  • No additional details.

Eviscerate

ChampionSquare

Active: Slayer steps forward a distance equal to his movement speed and strikes his sword upward, sending a shock wave forward that rips the ground, dealing 125% base AD (+75% bonus AD) physical damage to all enemies hit and knocking them up for 0.75 seconds. This ability's cast time is modified to 0.1 seconds.

Info
  • No additional details.

Measured Slice

ChampionSquare

Active: Slayer dashes forward a distance equal to three times his movement speed while striking his sword horizontally around him, dealing 150% base AD (+100% bonus AD) physical damage to all enemies hit. This ability's post-cast animation is reduced to 0.5 seconds.

Info
  • No additional details.

Deg Notes[]

  • This isn't necessarily an attempt to make a balanced concept, just to get the idea out of my head.
  • Hopefully it isn't too confusing, but I'll explain with an example here, just in case:

1. You press Q, casting Whirlwind
2. You can press Q again any time within 4 seconds of casting Whirlwind, regardless of if it's in the middle of its cast time, its animation, or its post-cast animation.
3. Repeat step 2 for during Overhand Strike and Eviscerate.

  • All mentions of "forward" are toward the cursor location.
  • Just so you don't have to math, a full level 18 combo of Q > Q > Q > Q > Q > W > W > R > E > E will deal a total of 823% base AD (or 960.8525) (+436% bonus AD) at a cost of 725 mana over 6.308 seconds, assuming Whirlwind hit at least two targets both times.
    • Just for reference, Pantheon's combo ((R > )W > E > AA > Q) that takes just under 1 second to do, deals 655 (+500-1000 from R) (+100% AD) (+440% bonus AD) assuming his target does not fall below 15% health before the AA or Q.
  • I worked assuming the build would be something similar to BC, TriForce, BotRK, boots, DD, T.Hydra, for a total of 220 bonus AD and 65% AS from items.
    • This would take the total damage of the combo to 1920.0525 over 5.32 seconds.

Changelog[]

V0.1

  • Created
Advertisement