Exhaust: Whoe makes an enemy champion so exhausted that they fall asleep on the spot, making them unable to take any action for 1 second.
Teleport, Ghost, Garrison Effects
Teleport: Whoe teleports to an allied unit, including champions, after a 2 second channel and roots all enemies within 700 range of the teleport target for a few seconds.
Snare Duration: 1.5 / 2.5 seconds
Ghost: Whoe and his allies gain 60% movement speed and are stealthed for 3 seconds.
Garrison: Whoe and his allies take no damage from turrets for 10 seconds.
Clarity, Cleanse, Clairvoyance Effects
Clarity: Whoe instantly restores all allies' mana fully.
Cleanse: Whoe removes all crowd control from his allies and himself. Additionally, he becomes immune to crowd control for 3 seconds.
Clairvoyance: Whoe and his allies gain vision of the entire map for 5 seconds.
Barrier, Heal, Revive Effects
Barrier: Whoe shields all allied units, including minions and turrets, for 500 for 10 seconds. Allies with this shield gain 30% increased attack speed.
Heal: Heals all allied champions for 40% of their max health.
Revive: Whoe instantly revives all allies where they died with full health. Revived allies gain 80% movement speed for 3 seconds, but take 60% increased damage, and die after 20 seconds. Additionally, Whoe himself cannot take damage for the next 3 seconds. This can be cast even if dead.
Flash: For the next 60 seconds, Flash's cooldown is 10 seconds. This effect can only be applied if there are no other viable summoner's spells at this time.
Jack of All Trades is an ability with multiple components.