Wit'Za emits an aura that slowly pulls the life force of living things into the void, withering units in 500 range, dealing 25% of his base AD true damage per second to units within that range. Additionally, his basic attacks and damaging active spells cause hit units to instantly wither a bit, dealing 0.5 / 1 / 1.5 / 2% of their current health as true damage.
Void Wither is a self-centered AoE ability.
Passive: Wit'Za sends all units that die within 1000 range of him to the void, regaining an amount of health and mana, and dealing true damage to all units within 300 range of the unit that died for the next 3 seconds.
Health and Mana Restore: 10 / 20 / 30 / 40 / 50 (+1 / 2 / 3 / 4 / 5% missing mana)
Spell shields will not block the application upon death, nor damage.
COST: 25 mana
Passive: Wit'Za gains a stack of Decaying Skin upon taking damage, maxing at three stacks. This ability can only be cast while at three stacks, consuming them.
Active: Wit'Za sheds, removing all debuffs other than crowd control from himself, and gaining movement speed for 1 second. If he is damaged during this time, the movement speed buff is lost. His old skin remains for 5 seconds as it decomposes, dealing a small amount of true damage per second in a 250-range radius of its position, decreasing in range and disappearing over the duration.
Movement Speed: 20 / 35 / 50 / 65 / 80 flat +17%
True Damage per second: 10 / 13 / 16 / 19 / 21 (+20% enemy health regeneration)
Total true damage: 50 / 65 / 80 / 95 / 110 (+100% enemy health regeneration)
Shed is a self-buff ability with a self-targeted AoE damaging component.
The health regeneration damage is calculated off the health regeneration stat.
COST: 50 mana
Active: Wit'Za quickly withers a slope in front of him, with the deepest end of the slope at his feet, dealing reducing physical damage to all units hit, and pulling them toward him over up to the next second, based upon how far they were from him. Units inside cannot leave for 2 seconds after its creation as the field reforms itself. If the ability was used over impassible terrain, it grants sight to all units through the hole he created in the wall.
Both enemy and allied units cannot leave the hole created, including Wit'Za himself.
Units that walk inside the slope after its creation also slide toward its deepest point and cannot leave until it is gone.
Despite the hole technically overlapping the center of his hitbox upon creation, he still does not fall into his own hole upon creation.
Units with blinks can escape after 1 second has passed.
Units with dashes can escape after 1.5 seconds have passed.
COST: 10% current health
Active: Wit'Za opens a portal to the Void under him. The portal stays open for 5 seconds, and all units inside are slowed by 25%. Through the portal crawl many void creatures, each seeking out a living creature to pull back into the void. If they reach a unit that has never visited the void while it is open, they quickly drag them into the portal at twice their base movement speed, feeding them to the other void creatures that lie in wait. If the portal closes before they can find or pull a unit, they lose 5% of their max health per second, attack anything they can find, and gain 200% life steal.
Void creatures spawned: 3 / 5 / 7 (+1 per unit caught in the portal upon creation)
True damage: 400 / 600 / 800
Void Gate is a point-blank area of effect ability.