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1 Growth 18 1 Growth 18
Health 564 (+85) 2009 Attack damage 57.6 (+3.5) 117.1
Health regen. 8.175 (+0.7) 20.1 Attack speed 0.605 (+3.25%) 55.9%
Mana 347 (+40) 1027 Armor 25 (+3.6) 86.2
Mana regen. 6.755 (+0.45) 14.4 Magic resist. 32.1 (+1.25) 53.4
Attack range 125 Mov. speed 345

Higher mana pool in general, simply because his mana pool is so terrible early on, and even late game it's not hard to go OOM, and lowered his base AS while increasing its scaling to make him scale a little worse with AS, but keep late game, no item AS nearly the same. Other than those, I just rounded his health, AD, and armor to make them a little less weird.

Abilities

Unholy Covenant

Unholy Covenant

Every Error: Parameter '3' is not accepted. seconds, Yorick Summons a new controllable Ghoul, the type of which is based upon what basic ability he most recently used.

Yorick’s Ghouls protect him, diverting 5% of the damage dealt to Yorick to them.

If he controls more than 3 Ghouls, the oldest Ghoul loses 40% of its maximum health per second.

Info
  • No additional details.

Removed the buff, moved Ghoul summons from abilities to a (CDR affected) cooldown, Ghouls now take the damage they deflect, he can now have 3 (or 4 for a couple seconds) of the same type of Ghoul,

Omen of War

Omen of War

Passive: The spirits Yorick have helped pass onto the afterlife imbue his shovel with power, causing his basic attacks to deal bonus true damage equal to a percentage of the damage dealt.

  • Bonus True Damage: 1 / 2 / 3 / 4 / 5%

Active: Yorick digs a small hole and keeps the dirt in his shovel. For his next basic attack, he gains 125 range and deals bonus physical damage as he launches the dirt at his target.

Omen of War resets Yorick's autoattack timer.

  • Bonus Physical Damage: 40 / 65 / 90 / 115 / 140 (+20% AD)

Unholy Covenant Unholy Covenant: Unholy Covenant summons a Spectral Ghoul which has 15% of Yorick’s AD and gives him a small speed boost while it lives.

  • Bonus Movement Speed: 7 / 9 / 11 / 13 / 15%

Info
  • No additional details.

Moved the old passive buff to his Q, it is now true damage, and it does not scale with having multiple Ghouls, just rank. Active now fits better with being a gravedigger, and has increased range. It also now applies LS and doesn't crit, and has higher early base damage, and lower max rank damage.

Spectral Ghoul also gives less MS, but that is rebalanced by having more total MS by being able to have multiple Spectrals and having the Ghoul be semi-permanent, as is every ghoul.

Omen of Pestilence

Omen of Pestilence

Active: Yorick digs a large hole under him that stays in the ground for 2 minutes as it naturally refills itself, throwing the dirt to a target location as he does so, dealing physical damage and applying a decaying Template:Cctip to all enemies hit for 2 seconds. All units running through the hole are Template:Cctip by 20%.

「 Physical Damage: 60 / 95 / 130 / 165 / 200 (+ 100% AP) 」「 Minimum Damage: 18 / 28.5 / 39 / 49.5 / 60 (+ 30% AP) 」

「 Slow: 15 / 20 / 25 / 30 / 35% 」「 Decaying Ghoul Slow: 7.5 / 10 / 12.5 / 15 / 17.5% 」

The dirt stays where it is thrown, and Yorick can walk to it to pick it up and throw it at a new target location at no cost, but losing 15% of the dirt each time, dealing 15% reduced damage, and having a 15% reduced radius, down to a minimum.
Each dirt pile can only be thrown up to 10 times, and disappear after 3 seconds if not grabbed.

  • Minimum Radius: 75 / 80 / 85 / 90 / 95

Unholy Covenant Unholy Covenant: Unholy Covenant summons a Decaying Ghoul which has 7% of Yorick’s AD and applies a Template:Cctip half as powerful as the active’s to all enemies near it. This slow stacks additively with other Decaying Ghoul slows.

Info
  • No additional details.

Essentially the same ability on the first cast, but allows for more casts through the same idea as Olaf Q, but the cooldown still stays, even through multiple casts, and you can have multiple dirt piles at a time.

Decaying Ghoul slow radius, cast range, and AoE radius buffs.

Omen of Famine

Omen of Famine

Passive: Yorick's Ghouls apply on-hit effects other than life steal, but at 5% damage.

Active: Yorick commands his Ghouls to charge at a target enemy, dealing physical damage and applying a 25% Template:Cctip for a fraction of a second per Ghoul. If the target is facing away from Yorick when the Ghouls reach them, they are Template:Cctip, instead.

  • Physical Damage: 25 / 30 / 35 / 40 / 45 (+ 35% Bonus AD)
  • Slow Duration: 0.25 / 0.33 / 0.375 / 0.44 / 0.5

Unholy Covenant Unholy Covenant: Unholy Covenant summons a Ravenous Ghoul which has 10% of Yorick’s AD and heals Yorick for 75% of the damage it does on basic attacks, doubled to 150% against champions.

Info
  • No additional details.

Yorick has no hard CC, so here's some. The active no longer heals him for a percentage of the damage done, and the Ghoul no longer heals for a flat % of AD, instead healing off % damage done. Against minions and with 3 Ravenous Ghouls, this is a buff, and will usually be a nerf against champions thanks to armor.

Damage nerf unless you have 3 Ghouls, in which case it's a buff.

Omen of Death

Omen of Death

Active: Yorick conjures a controllable revenant of the target allied champion or himself with a portion of his target's health and attack damage at the time of cast, which lasts up to 10 seconds.

  • Revenant Health: 50 / 75 / 100% of target's health
  • Attack Damage: 45 / 72.5 / 100% of target's AD

If Omen of Death's target dies while the revenant is active, it sacrifices itself to reanimate them for 10 seconds at its location, healing them to full health.

Info
  • No additional details.

Changed it to be all AD, rather than %base AD + items. I didn't want to change this ability, as it's pretty iconic and can win team fights on its own.

Pets

Ghoul
ATTACK RANGE: 125
GOLD: 7
EXP: 0
Unholy Covenant
Attack damage See above
Ability power N/A
Attack speed 0.75
Health
20% of Yorick's maximum health
Health regen. 0
Mov. speed 100% of Yorick's movemnt speed
Armor
20% of Yorick's Armor
Magic res.
20% of Yorick's MR
AoE mitigation N/A
ChampionSquare
Ability Details

Ghoul is a pet spawned by Yorick's passive.

  • Ghouls can be controlled by Alt+Clicking.
  • Ghouls pursue a target until they die or leave 1500 range.
  • A Ghoul that loses sight of a target will head to where they were last seen entering the fog of war.

Revenant
ATTACK RANGE: Target's attack range
GOLD: 25
EXP: 0
Omen of Death
Attack damage see above
Ability power 100% of target's AP
Attack speed 100% of target's attack speed
Health
see above
Health regen. 100% of target's health regeneration
Mov. speed 100% of target's movement speed
Armor
100% of target's armor
Magic res.
100% of target's magic resistance
AoE mitigation N/A
ChampionSquare
Ability Details

Revenant is a clone of Omen of Death's target.

  • Benefits from auras.
  • Has the target's item bonuses but not its auras or Guardian Angel Guardian Angel passive.


Deg Talk

I don't believe he needs a rework. He has weaknesses that, when taken advantage of, can completely kill him off from ever being relevant from early to late, but he also has the capability to be a strong, nearly unbeatable, lane bully if you can't take advantage of his cooldowns. He's not feast or famine, but he's definitely not Irelia where you can shut her down to 0/5/0 early, and she's still relevant mid game.

His late game isn't the strongest around, but it's not anywhere near weak, he can easily dual a 6 item Yi if they're both full HP and full build, but anything with a stun can wreck him. He also doesn't have good peel for team fights, but his ult is his ult, and he can pop a squishy in one rotation of they don't react fast enough to stun him. What I did here is supposed to help alleviate his weaknesses late game while sacrificing a little power early.

I gave him a rotational-dependent CC to help peel better while still preserving the play style I like to do of charging the ADC/mid before they have any relevance in the team fight, and helps with chasing. His Ghouls all have reduced AD and HP in exchange for being semi-permanent. Additionally, he should be slightly less mana hungry early game with a slightly increased mana pool. Not by much, but it's something.

As many have complained, including myself when I first picked him up, though I now understand how to manipulate them, the Ghouls are now controllable and do follow into bushes/around corners that aren't warded, but will stop if that does not give vision once more. It should help keep a small bit of the lane-bully-ness that I love, while still having reduced AD on all Ghouls to remove enough that I think it should be balanced enough.

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