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Zero, the Machinegun Mage

Degritone November 1, 2014 User blog:Degritone

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Statistics
Health 400 +70 Attack damage 35 +5
Health regen. 4.5 +0.5 Attack speed [*] 0.7  (+ 0 +7%)
Mana 200 +40 Armor 15 +3.5
Mana regen. 7.5 +0.75 Magic resist. 30 +0.25
Ranged 575 Move. speed 345

Zero, the Machinegun Mage is a champion in League of Legends.

Abilities

Point Zero
ChampionSquare

Zero's basic attacks towards champions travel slowly and deal reduced damage (5(+20% AD) physical damage +20% AP magic damage) until 7 / 6 / 5 (leveling at 6 and 12) basic attacks have been launched at the same champion, after which, the attacks travel three times as fast as normal and deal 10(+3*Zero's level)(+75% AP) magic damage.

Ability Details
Point Zero does not target.

Additional Information:

  • The damage replaces the damage of basic attacks.
  • Basic attacks travel at 125 speed until the passive procs, after which they travel at 3000 speed


Zero Flare
RANGE: 900
COST: 15 / 30 / 45 / 70 / 100 mana
COOLDOWN: 8 / 7.5 / 7 / 6.5 / 6
ChampionSquare

Active: Zero channels for up to 3 seconds, during which he is immobile. The channel gets interrupted if Zero is damaged by a champion and the ability fires off, but with reduced effects. Once finished channeling, he becomes mobile and shoots an amount of beams toward cursor location that each deal Magic Damage and pierce through enemies.

  • Damage per beam: 5 / 6 / 7 / 8 / 9 (+3% AP)
  • Beams shot: 10 / 15 / 20 / 25 / 30
  • Max damage to the same champion: 50 / 90 / 140 / 200 / 270 (+ 30 / 45 / 60 / 75 / 90% AP)
  • Reduced damage per beam: 1 (+1% AP)
  • Reduced beams shot: 3 / 5 / 7 / 9 / 11
  • Max reduced damage to the same champion: 3 / 5 / 7 / 9 / 11 (+3 / 5 / 7 / 9 / 11% AP)
Ability Details
Zero Flare is a linear, pass-through skill shot that automatically redirects itself toward the cursor location.

Additional Information:

  • The longer you channel, the longer you will shoot beams, as he shoots ten beams per second.


Zero Barrage
RANGE: 425
COST: 40 / 50 / 60 / 70 / 80 mana
COOLDOWN: 5
ChampionSquare

Passive: Restores mana each time a basic attack lands.

  • Mana restored: 1 / 2 / 3 / 4 / 5% missing mana

Active: Zero fires off a barrage of beams in a 60 degree cone in front of him for a few seconds, each dealing magic damage. When the attack ends, if the attack did not hit an enemy champion, Zero's mana is restored.

  • Damage per beam: 1 / 2 / 3 / 4 / 5 (+4% AP)
  • Mana restored: 30 / 45 / 60 / 75 / 90
  • Seconds spent firing: 1 / 1.5 / 2 / 2.5 / 3
  • Maximum damage per five degrees: 10 / 30 / 60 / 100 / 150 (+40 / 60 / 80 / 100 / 120% AP)
Ability Details
Zero Barrage is a directional, area of effect skill shot.

Additional Information:

  • Each individual champion can be hit by the beams in each five degrees, meaning the closer they are to you, the more damage they take.
  • Additionally, he fires 10 beams per second, for a maximum of 30 at 3 seconds of firing.


Zero Nova
RANGE: 600
COST: Half Zero's current mana
COOLDOWN: 10
ChampionSquare

Active: Zero expends his pent up energy, causing an explosion around him, dealing magic damage to and slowing enemies hit by the explosion by 50%. The damage reduces the further away from Zero enemies are.

  • Damage: 40 / 50 / 60 / 70 / 80 (+20% AP) (+10% max health)(+1% per 100 mana consumed)
  • Slow duration: 0.5 / 0.75 / 1 / 1.25 / 1.5 / seconds
  • Damage reduction: -1% per 12 units
Ability Details
Zero Nova is an area of effect ability centered around Zero.


Zero Hour
RANGE: 700
COST: 100 mana
COOLDOWN: 100 / 80 / 60
ChampionSquare

Zero blinks to a target location, snaring enemies within 400 range for a few seconds. For 5 seconds, Zero's attack speed becomes 5 and his range becomes 700. Additionally, he loses half his magic resist and armor and gains AP during this time. He permanently keeps some of the gained AP based upon how many champions he killed during this time. If he dies during this time, he permanently loses AP.

  • Snare time: 1 / 2 / 3 seconds
  • AP gained at cast: 10 / 15 / 20 per enemy snared
  • AP kept: 5 / 7.5 / 10% per champion killed (+5 flat AP)
  • AP lost: 5 / 7 / 9 per enemy snared (+5 flat AP)
Ability Details
Zero Hour is a ground targeted blink ability, with an area of effect ability centered around Zero and a self-buff component.

Additional Information:

  • AP gained and lost is calculated before percentage increasers, such as Rabbadon's Deathcap.



Lore

Just because I'm a mage doesn't mean I have to look it. I've been through enough to know how important being physically fit is, even as a mage. When I was five, both my parents died. Do you know how hard it is to live on your own in Noxus as a five year old? Didn't think so. I had to steal from people who were much older and stronger than me.

It was during one of my raids that I found my magic powers. I was cornered by the owner of the house I'd infiltrated and their family. I'd raided their house a few times before, so I expected it to be easy once again. This time, however, they were ready for me.

I was about to die when my powers suddenly burst out in front of me, killing them all. After that, I started training my abilities and my body, slowly climbing the ranks of the armies and defeating many powerful enemies.

You may think you have a chance, but your possibility of winning is zero percent.

-Zero

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