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|Champion||Background||Strategy||Skins & Trivia|
Currently transferring locations; will update - 18 DEC 2014 @1640 EST
Finished Q and W; will update; apologies for creating an unfinished champion, I just didn't want anything to be lost should any of the computers fail. I have all the skills and information worked out, I just need to format them into here - 19 DEC 2014 @0730 EST
Finished E and R; will update; in case you were wondering, rank caps on basic skills are supposed to be 15 (not R). This champion is supposed to be a wild card pick, or even better, a 'Doom Bot'. About to get started on the 'Evolution' part which will help make sense on how he's supposed to be a wild card (and help get rid the innate weaknesses I built into him, as intended) - 19 DEC 2014 @1305 EST
Sick, mind not working. Gonna jot down notes, english later - 22 DEC 2014 @1125
|Astral Jaunt - R+Q|
Grants stealth, damage, and bonus MS based on Marksman's Core's ranks. Stealth lasts for 5 seconds + 2 seconds per rank; MS bonus is 10% + 5% per rank; Damage is increased by 50% + 10% per rank, plus true damage from Astral Engage.
Casting spells, attacking, or recasting Astral Engage will end his stealth prematurely. If ended without attacking, the damage bonus will persist for the next attack, spell, or for 5 seconds. Cooldown for Astral Engage only starts after stealth has been broken.
|Astral Rift - R+W|
Summons an anomaly at the targeted location. After 2 seconds, the rift collapses, causing a massive explosion that damages all enemies around it.
The radius and damage of the explosion is 3 times that of Mage's Explosion, plus true damage from Astral Engage. Damage is weaker along the edges of the explosion, dealing 50% of the damage at the very edge. The decrease starts at the edge of Mage's Explosion's radius. True damage dealt by Astral Engage does not decrease.
|Astral Slam - R+E|
Jumps onto an enemy champion and slams them into the ground, damaging them, stunning them, and slowing down enemies in a 400 unit radius.
For every 5 ranks in Q/W/E, gain evo point from that core
on passive: AA = ranged
on Q: triple range
on W/E: double range
on R: 30% bonus
on passive: aura flame
on Q/E: add magic damage
on W: add magic DoT
on R: 30% bonus
on Passive: reflection
on Q/W: add phys DoT
on E: restore shields
on R: 30% bonus
Level 18 Calculations
5/5/5/3 Build (40% FS; 100 MS/FS):
2315 HP; 24.5 HP5; 25.5% AS; 113.5 Armor; 72.5 MR; 390 MS
15/0/0/3 Build (25% FS; 50 MS/FS):
2145 HP; 16 HP5; 42.5% AS; 71 Armor; 30 MR; 480 MS
0/15/0/3 Build (25% FS; 200 MS; 50 FS):
2145 HP; 16 HP5; 17% AS; 71 Armor; 30 MR; 345 MS
0/0/15/3 Build (70% FS; 50 MS; 200 FS):
2655 HP; 41.5 HP5; 17% AS; 198.5 Armor; 157.5 MR; 345 MS
15/15/15/3 (Doom Bot) Build (70% FS; 200 MS/FS):
2655 HP; 41.5 HP5; 42.5% AS; 198.5 Armor; 157.5 MR; 480 MS