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Argos - The Manifested Hatred

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1 Growth 18 1 Growth 18
Health (+0) Attack damage (+0)
Health regen. (+0) Attack speed (+0%)
Mana Armor (+0)
Mana regen.   (+0) Magic resist. (+0)
Attack range Mov. speed N/A

Argos, the Manifested Hatred is a custom champion in League of Legends.

Abilities

Bloody Frenzy
ChampionSquare

Upon reaching 35% of his HP, by taking damage, he enters in a state of frenzy for 8 seconds, receiving a bonus of +20 / 25 / 30 percent (level 1, 8 and 15) to his Life Steal and +16% (+ 2% per champion level) to his Atk Spd (up to +50%). This effect has an internal CD of 60 seconds.


Spiritual Trail
COST: 80 Mana
COOLDOWN: 16 / 15 / 14 / 13 / 12
ChampionSquare

(Active) Argos shots a spirit in a straight line. When it colides with an enemy unit, it does magic damage to it and marks the target with Spiritual Trail. Every time Argos auto attacks a target marked with Spiritual Trail, he blinks into the target's back location and does small a bonus of magic damage with those auto attacks to this target. This effect will last till the mark wears off the target. The mark will last for 3 seconds and cannot be removed by any mean. However Spell Shield will prevent all effects of this ability.

(The Skill Shot)

  • Magic damage: 60 / 90 / 120 / 150 / 180 (+ 0.6 per AP)
  • Range: 900


(Each Blink-Attack)

  • Bonus Magic damage: 15 / 25 / 35 / 45 / 55 (+ 0.35 per AP)
  • Range: 620


Spiritual Wound (Reworked Ability)
COST: 50 Mana
COOLDOWN: 9 / 8.5 / 8 / 7.5 / 7
ChampionSquare

(Active)Argos' next auto attack will do extra physical damage and will mark the target with Spiritual Wound for 3 seconds. The target with this mark will receive extra damage from Argos.

  • Physical Damage (Activation): 40 / 60 / 80 / 100 / 120 (+ 1.0 per AD)
  • Damage Amplification (of the mark): 20 / 25 / 30 / 35 / 40 percent.


Natural Executor
COST: 60 / 70 / 80 / 90 / 100 Mana
COOLDOWN: 12 seconds
ChampionSquare

(Passive) For each enemy champion (near to Argos) with his/her health below to 50% of its maximum, grants Argos a bonus of AD and Mov Spd.

  • Bonus of AD (per enemy champion): 8 / 11 / 14 / 17 / 20
  • Bonus of Mov Spd (per enemy champion): 4 / 6 / 8 / 10 / 12 percent
  • Range: 1000

(Active) Argo slows the Mov Spd of every nearby enemy champion below 50% of their health.

  • Mov Spd Reduction: 30 / 40 / 50 / 60 / 70 percent
  • Radius: 700.


Ascending/Descending Dragon Rage
COST: 150 Mana
COOLDOWN: 150 / 130 / 110 seconds
ChampionSquare

(Active) After targeting an enemy unit with this ability, Argos spins with his blades so fast that he ascends to the skies, applying physical damage to the surrounding enemy unities at the momment of the spinning. Within the next 3.5 seconds, the ability will be able to be cast again upon a target enemy champion. After 3.5 seconds and no enemy champion is targeted, he descend from the same place he ascended, doing no damage to any unit in that area. If he targets an enemy champion, he will descend with a fast dive attack into the targeted enemy. The more time he delays to perform the dive, the higher is the damage of the dive. Until he performs the dive, he can't receive any damage, except the Damage Over Time already applied to him (like Ignite's DoT and poison effects), or even be targetable. He will dive into the targeted enemy champion even if this champion had become stealthed.

(The Ascending Motion)

  • Physical Damage: 100 / 150 / 200 (+ 1.0 per AD).
  • AoE: 450


(The Descending Motion)

  • Physical Damage (per delayed second): 50 / 90 / 130 (+ 0.6 per AD)
  • Max Physical Damage): 150 / 270 / 390 (+ 1.8 per AD)


Background

A long time ago, an expedition group from Demacia went to the Shadow Isles to get more information about the devastation the Rune War brought to that place in an ancient time. Some valiant soldiers went together for further protection. Galross was one of those soldiers, even the strongest and the most honored of them. He and the group got fully terrorized with what they saw. That horrid scenery couldn't be better described by that group than a "physical manifestation of the terror as itself".

At the third day in that hellish forest, one of the scientists disappeared. Galros and two other soldiers went after the lost scientist, asking for the rest of the group to reunite later in an agreed place. Unfortunately it got even worse. Galross got lost from the other two soldiers. For those two soldiers, the destiny was merciful to them. They could reunite with the group later, but sadly they had to end the expedition to prevent further losses. So the poor Galross was left behind and suffered alone the "best" welcome the Shadow Isles could offer to him.

Few days had passed. The terror and the darkest essence of that place took over his whole mind and body, changing him slowly. The anger for those he considered his friends and for that homeland he used to love was growing like weed inside his heart. His body didn't resist for too long and he fell into the jaws of the death. Fortunately his soul could be released from that very tortured corpse and finaly rest in peace. However the hatred that grew inside his heart was so intense that it couldn't cease to exist or even leave from that body. The result was the very powerfull and tireless warlike undead the valoran people call Argos. This creature has only one purpose for his existence: Kill every single demacian soul.

"If you find yourself incorruptible, you would easily be surprised by what some places are capable to do with the most honored men." Jarvan IV

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