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Bronk, the Juggernaut

Deshiba November 6, 2012 User blog:Deshiba

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Goals

Bronk Is meant to be a versatile champion that excels at Initiation and Crowd Control. With small knock backs he disrupts his enemies and reduces their effectiveness. With his berserker nature he can charge a single foe, trampling anything that comes in his path.
1 Growth 18 1 Growth 18
Health 460 (+80) Attack damage 55 (+3.35)
Health regen. 7.6 (+0.8) Attack speed 0.642 (+2.45%)
Mana 235 (+35) Armor 18 (+3.5)
Mana regen. 6.5 (+0.5) Magic resist. 30 (+1.25)
Attack range 125 Mov. speed N/A

Bronk, the Juggernaut is a custom champion in League of Legends.

Red Zone
ChampionSquare

Bronk gains 1 / 2 / 3 bonus armor and magic resist for each 6% of missing health. Bronk also receives 12% of his bonus Armor as Attack Damage and Magic Resist as Ability Power.


Bash and Smash
COST: 80 Mana
COOLDOWN: 7
ChampionSquare

Active: Bronk bashes and smashes target enemy for two consecutive strikes dealing damage.

  • Physical Damage: 15 / 25 / 40 / 65 / 80 (+ 35% AD)
  • Maximum Physical Damage: 30 / 50 / 80 / 130 / 160 (+ 70% AD)


Backhanded Smash
COST: 50 / 55 / 60 / 65 / 70 Mana
COOLDOWN: 20 / 18 / 16 / 14 / 12
ChampionSquare

Active: Bronk spins around on his axis with widespread arms, dealing damage twice to nearby foes and knocking them back 100 units, the second hit deals 80% of the original damage.

  • Physical Damage: 50 / 70 / 90 / 110 / 130 (+ 30% AD)
  • Maximum Physical Damage: 90 / 126 / 162 / 198 / 234 (+ 60% AD)
  • Diameter of AoE: 375


Blood Rushing Roar
RANGE: 1000
COST: 60 / 70 / 80 / 90 / 100 Mana
COOLDOWN: 12
ChampionSquare

Active: Bronk lets out a roar that gets the blood pumping, rupturing all bruises, dealing magic damage for each bruise and applying grievous wounds. For each ruptured bruise Bronk and all allies in range gain 1% damage reduction.

  • Magic Damage per Bruise: 15 / 25 / 35 / 45 / 55 (+ 15% AP)
  • Maximum Magic Damage: 75 / 125 / 175 / 225 / 275 (+ 75% AP)
  • Damage Reduction Duration: 3 / 4 / 5 / 6 / 7

Passive: All of Bronk's abilities apply a bruise that lasts for 7 seconds bruises stack up to five times.


Blind Rush
RANGE: 800
COST: 90 / 110 / 130 Mana
COOLDOWN: 120 / 100 / 80
ChampionSquare

Active: Bronk dashes towards target foe and tackles it, knocking back and rooting the target. Every other foe in Bronk's path gets knocked aside and takes damage.

  • Tackle Damage: 220 / 300 / 380 (+ 60% AD)
  • Root Duration: 0.5 / 0.75 / 1
  • Knock Aside Damage: 125 / 175 / 225 (+ 40% AP)
  • Dash Speed: 800
  • Maximum Dash Range: 1200 units



Build

Building Bronk as a durable tank would still give him some damage but, due to the (relatively) low base value's and ratio's, hopefully discouraged. The envisioned build paths were to either focus on an AD-based Burst Initiation, bursting a single target down ASAP. Or to focus on an AP-Based Cool-Down Reduction Versatility build, getting into the fray, spreading out your skills and focusing on groups rather then a single target.

A third option would be to build him as an on-hit bruiser, but hopefully having the Q and W skills be independent of attack speed will nip that in the but.

Skill clarification

Innate - Notable things here are that it scales off itself, giving you an extra 6 AD and AP at your maximum 48 armor and magic resist. Just a neat little bonus to your all-round stats that's hardly OP since of the low values and fact you have to be down to 4% health to get max benefit.

Q - Due to the animation you will do 2 attacks in 0.8 seconds that apply on hit effects and resets the attack timer. Just a neat damage skill

W - With the AoE radius being 375 and the knock back being 100 units you can hit units within 275 range twice, disabling them twice as long and applying 2 stacks of bruises. It's meant to be used in a late game combination together with your R and Q for a hefty CC/damage burst. Or it could be used to disrupt a group of enemies for a really short period.

E - Your main defensive and utility skill, it is meant to still do damage against minions but only provide the damage reduction based of champions, so the maximum damage reduction you can get off it is 18%. I chose this over getting more armor and magic resist, frankly to omit the established passive.

R - Pretty straight forward tag and dash, much like Nautilus's ultimate it deals damage to all that is in the way, but instead the champion itself moves forward. Since it is a dash it has a range limit that I personally would like to keep in flash distance of the max casting range, but might need some tweaking.

Patch History

1 December 2012 'Backhanded Smash'

  • Increased range to 375 from 150.
  • Increased damage from 20/30/40/50/60 to 50/70/90/110/130
  • Increased cool down from 19/17/15/13/11 to 20/18/16/14/12

'Blood Rushing Roar'

  • Increased range to 1000 from 800.
  • Increased bruise duration from 5 to 7.
  • Increased damage reduction duration from 1/2/3/4/5 to 3/4/5/6/7
  • Increased cool down from 11 to 12.
  • Increased cost from 50/55/60/65/70 to 60/70/80/90/100.
  • Changed the damage reduction to be equal for Bronk and his allies.

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