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Twitch - Tweaked

Deshiba March 27, 2014 User blog:Deshiba

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EDIT

I am here to let you all know that what is underneath this message, is a mistake. And I don't believe in deleting or denying mistakes, so I'm keeping this up here as a reminder to me, and to learn from every piece of wisdom and just plain feels you have bestowed upon me.

I also promise that my next attempt will be better. Thank you all for the time invested in this <3


The mistake

These are changes I'd like to see to our beloved Twitch Stankerdank, they are aimed to give Twitch Twitch more options. The True damage on his current Deadly Venom.png Deadly Venom are nice, but because it's true damage doesn't interact with masteries like Blade Weaving mastery s4.png Blade Weaving or items like The Black Cleaver item.png The Black Cleaver nor Liandry&#039;s Torment item.png Liandry's Torment. Further more these changes are aimed at making AP Twitch a viable option again.

Tweaks

Statistics
Health 525.08 +81 Attack damage 55.46 +2.41
Health regen. 6.005 +0.6 Attack speed [*] 0.679  (+ 0 +3.38%)
Mana 287.2 +40 Armor 23.04 +3
Mana regen. 7.255 +0.45 Magic resist. 30 +0
Ranged 550 Move. speed 330

Abilities

Deadly Venom

Twitch's basic attacks apply a stack of Deadly Venom, dealing 1 / 3 / 5 / 7 (+1% AP)(+2% Bonus AD) damage per second for 6 seconds, this effect can stack up to 6 times.

Insidious Venom: Deadly venom deals magical or physical damage based off the greater value between Ability Power and Bonus Attack Damage.


Ambush
COST: 60 mana
COOLDOWN: 16

Active: For 1.25 seconds, Twitch attempts to enter stealth, which may be delayed by up to 3 seconds if he takes damage before he goes invisible. While in stealth, Twitch gains 20% bonus movement speed. When Twitch unstealths, he gains bonus attack speed for 5 seconds. Casting spells or attacking will end his stealth prematurely.

  • Stealth Duration: 4 / 5 / 6 / 7 / 8 (+1 per 100 AP)
  • Attack Speed: 30 / 40 / 50 / 60 / 70%


Venom Cask
RANGE: 950
COST: 30 / 45 / 60 / 75 / 100 mana
COOLDOWN: 13 / 12 / 11 / 10 / 9

Active: Twitch hurls a cask of venom at an area, dealing magic damage, infecting struck enemies with stacks of Deadly Venom and slowing them for 3 seconds.

  • Projectile Speed: 1400

  • Magic Damage: 45 / 95 / 145 / 195 / 245 (+45%AP
  • Deadly Venom Stacks: 0 / 1 / 2 / 3
  • Slow: 15 / 20 / 25 / 30 / 35%


Expunge
RANGE: 1200
COST: 50 / 60 / 70 / 80 / 90 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8

Active: Twitch expunges all nearby enemies afflicted by Deadly Venom, dealing physical damage equal to a base amount plus bonus damage for each stack of Deadly Venom on an enemy.

  • Base Physical Damage: 20 / 35 / 50 / 65 / 80
  • Bonus Damage per Stack: 15 / 20 / 25 / 30 / 35 (+ 20% AP) (+ 25% bonus AD)
  • Max Physical Damage: 95 / 135 / 175 / 215 / 255 (+ 100% AP) (+ 125% bonus AD)


Spray and Pray
RANGE: 900
COST: 100 mana
COOLDOWN: 120 / 110 / 100

Active: For 7 seconds, Twitch gains 350 attack range, +5% ability power and +10% attack damage. Additionally, each of his basic attacks will pierce enemies in an 900 length line, with each unit struck reducing the attack's damage by 20% down to a minimum of 40% damage.


Changes

A change-log, patch-notes style with commentairy:

Deadly Venom

  • Reduced: maximum stacks to 5 from 6.
  • Reduced: damage to 1 / 3 / 5 / 7 from 2 / 4 / 6 / 8
  • Changed: true damage to physical/magical damage based on the higher value between AP and Bonus AD.
  • Added: (+1% AP)(+2% Bonus AD) damage scaling per stack

The raw damage is higher at 150 AP and 75 bonus AD when the opponent has no resistances. Any resistance versus penetration calculation expert could prove me wrong when I claim that the scaling is high enough for it to still out damage the current true damage, most of the time... The switch between magical and physical damage is to accommodate on-hit items like The Black Cleaver item.png TBC or Liandry&#039;s Torment item.png LT

Ambush

  • Added: (+1 per 100 AP) stealth duration

A couple of bonus seconds of stealth to get that older Twitch feeling back on AP twitch.

Venom Cask.png Venom Cask

Venom Cask

  • Reduced: slow to 15 / 20 / 25 / 30 / 35% from 25 / 30 / 35 / 40 / 45%
  • Changed: stacks applied to 0 / 1 / 2 / 3 from 2 at all levels level.
  • Changed: the mana cost to 30 / 45 / 60 / 75 / 100 from 50 at all levels.
  • Added: 45 / 95 / 145 / 195 / 245 (+45%AP magic damage

Now an actual damage ability in line with base damages and scaling seen in other marksmen such as Varus Varus and Miss Fortune Miss Fortune. But you trade in that early applying of Deadly Venom stacks to a late game doubling of said applied stacks. You get a lot and you loose some too.

Expunge

  • Reduced: total damage to 95 / 135 / 175 / 215 / 255 (+ 100% AP) (+ 125% bonus AD) From 110 / 155 / 200 / 245 / 290 (+ 120% AP) (+ 150% bonus AD)

Not actually a number nerf here, but more a result of the reduction of Deadly Venom stacks.

Spray and Pray

  • Reduced: mana cost to 100 at all levels frm 100 / 125 / 150
  • Changed: +5% AP and +10% AD from 20 / 28 / 36
  • Increased: attack range bonus to 350 from 300.
  • Increased: missile range to 900 from 850.

This is mostly a win for AP Twitch since he now gets some scaling out of this too. AD Twitch would loose 3-20 bonus AD depending on his level and bonus AD with the loss of 20 calculated with having 0 Bonus AD. You could actually get more AD but then you'd have to take more risk by not building utility or defense at all. So to compensate that risk to get the same damage, I'd increase the range on the ult.

Calculation

The damage calculations used to come to these scaling values came from the following items that you'd presumably at least build on the respective version of twitch. 450 bonus AP: Liandry&#039;s Torment item.png Liandry's Torment, Rabadon&#039;s Deathcap item.png Rabadon's Deathcap, Nashor&#039;s Tooth item.png Nashor's Tooth and Void Staff item.png Void Staff 230 bonus AD: Infinity Edge item.png Infinity Edge, The Bloodthirster item.png The Bloodthirster and Last Whisper item.png Last Whisper Any value you might reach that go over these values will net you a lot more damage output then you would previously be doing, some skills require a lot less to do that already, but I left some space for the loss of True Damage to get overcompensated by scaling and on-hits

Feedback

So what do you think? Did my mind actually destroy the essence of the Twitch Rat? Would this iteration be too strong, too weak? And if so; tell me why, in the comments below!

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