Greetings fellow summoners,
What if Trinket.got the same treatment as pertaining their unique items? That , like , were converted into a
The Hex Core
Making the hex core into a trinket would pose some interesting options and challenges.
- itself wouldn't take up a slot anymore, freeing Viktor to buy other items in that slot. So just like Bonetooth Necklace, The Hex Core should loose it's damage core but maintain it's utility.
- is tied into , this could either mean that he'd need a new passive, or that the damage statistics that were part of the hex core and it's evolutions become this passive.
- trinkets, requires gold to upgrade into it's evolutions. This is different from the kill stack based Bonetoth Neclace. , like
Keeping all those options and challenges in mind, but also keeping true to Viktor as much as possible there would be 3 resulting items that could be obtained at the start of the game. These would just be Trinkets in a different coat, unique and exclusive to Viktor. User:Emptylord/Template:Ability4
It gets interesting when we get to the upgraded trinkets, since this is where the difference between Rengar and Viktor first gets any real consequence. Keeping true to Victor would mean that the parts where you'd upgrade the trinket would at least grant the utility parts of his passive. And keeping true to trinkets would require 475 gold and level 9 to unlock this extra bonus. So we´d get the following items: User:Emptylord/Template:Ability4
But what about the combat stats? You can't really include them as a part of the trinket, since you'd get combat stats on your extra slot, which is not really an option... These could be directly transfused into his innate, but since it used to take up a slot before, that doesn't seem fair either. But not having an innate is not either, so what do they all have in common? Right! The +3 ability power per level.
It's totally viable to make Viktor's Hex Core into a trinket slot. But would it change too much? Is the mechanic of having an item with 3 upgrade paths that are unique to Viktor so core on him that it would change his play style and identity? Or would this freed up item slot give viktor more chances to upgrade the ability he wants the most separate from the combat stats he wants to go with it? You decide, is this a buff, nerf or break to Viktor?
P.S. Credit for the templates used on the items goes to Emptylord who does an overall epic job of tuning up this wiki's visual appeal.