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Custom Champion (Noland - WIP)

DexterWolf September 26, 2014 User blog:DexterWolf

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This is just a little custom champion I'm thinking of ideas for. I've always been interested with high-mobility champions, especially tanky ones (Hecarim Hecarim), and infinitely scaling ones (Nasus Nasus). Because of that, I am going to try to implement both features into this champion while keeping him balanced. Also, because of this mobility, I'm aiming toward making him rather difficult to play. In addition, his infinitely scaling trait is going to have a unique twist that requires strategic use of his abilities.
1 Growth 18 1 Growth 18
Health 425 (+85) 1870 Attack damage 52.4 (+3.4) 110.2
Health regen. 7.5 (+0.95) 23.7 Attack speed 0.624 (+3.75%) 64.4%
Mana 210 (+55) 1145 Armor 18 (+3.5) 77.5
Mana regen. 6.5 (+0.4) 13.3 Magic resist. 30 (+1.25) 51.3
Attack range 125 Mov. speed 340

Champion, the Title is a custom champion in League of Legends.

Abilities

Nomad's Spirit
ChampionSquare

Noland ignores unit collision when above 400 movement speed and gains bonus tenacity based off his current movement speed.

  • Bonus Tenacity: 0% / 10% / 25% / 40%

Noland carries the memory of defeating each of his foes, gaining 4 / 6 / 8 / 10 stacks of Nomad's Spirit for killing an enemy unit (multiplied by 1.25 / 1.5 / 1.75 / 2 for killing champions, large minions, and large monsters).


[NameQ]
RANGE: 300
COST: 22 / 26 / 30 / 34 / 38 mana
COOLDOWN: 8 / 7 / 6 / 5 / 4
ChampionSquare

ACTIVE: Noland swings his weapon down, dealing physical damage in a 300-unit line. If an enemy champion or monster is hit, 10% of Noland's attack speed is transferred into bonus damage for [NameQ]. This effect can stack up to 5 times. All obtained stacks will be lost if an enemy champion or monster has not been hit by [NameQ] for 10 seconds.

  • Physical damage: 50 / 80 / 110 / 140 / 170 (+ 60% bonus AD)
  • Maximum Damage: 75 / 120 / 175 / 210 / 255 (+90% bonus AD)

[NameQ] deals 75% more damage to minions, large minions, and pets, but does not apply the stacking damage bonus or the attack speed reduction.

  • Physical Damage vs Minions: 87.5 / 140 / 192.5 / 245 / 197.5 (+105% bonus AD)


[NameW]
RANGE: 500
COST: 65 / 80 / 95 / 110 / 125 mana
COOLDOWN: 18 / 16 / 14 / 12 / 10
ChampionSquare

ACTIVE: Noland throws out both of his arms, dealing magic damage to surrounding enemies.

  • Magic damage: 75 / 120 / 165 / 210 / 255 (+ 75% AP)

Noland gains a percentage of life steal based on the number of enemies hit by [NameW] for 8 seconds.

  • Bonus Life Steal per Enemy: 0.75 / 1 / 1.5 / 2.25 / 3.5%
Ability Details
[NameW] is a point blank area of effect ability.


[NameE]
RANGE: 200
COST: 55 mana
COOLDOWN: 20 / 18 / 16 / 14 / 12
ChampionSquare

ACTIVE: Noland gains bonus movement speed for 5 seconds. Noland's next attack causes him to leap over and land behind his target, causing a stun for 0.75 seconds while he leaps over them. After landing, Noland's next basic attack against that target deals bonus magic damage based on the distance traveled during [NameE]'s duration.

  • Bonus Movement Speed: 40 / 45 / 50 / 60 / 70% (+0.01% for every unconsumed x stack)
  • Damage Bonus: 0.05 / 0.1 / 0.2 / 0.35 / 0.5% per 100 units traveled.

PASSIVE: [NameE]'s movement speed bonus is increased by a percentage of unconsumed Nomad's Spirit stacks.

Ability Details
[NameE] is a self-buff autoattack modifier ability
  • The triggering attack will not apply on-hit effects.
    • [NameE] will not effect structures.
    • [NameE]'s bonus damage modifier will not be applied if used on a target that is under the effects of Aegis Protection.png block, Counter Strike.png dodge, and Riposte.png parry, or if Noland is blinded. The stun, however, will still be applied.
  • The bonus damage on the next basic attack will apply life steal.
  • Banshee's Veil item.png Spell shields will block the attack.


[NameR]
COST: 80 / 75 / 70 mana
COOLDOWN: 80 / 55 / 30
ChampionSquare

PASSIVE: Upon leveling up [NameR], the total number of Nomad's Spirit stacks are consumed and added to the base damage of [NameR2].

ACTIVE: Noland empowers his next basic attack within the next 10 seconds to deal bonus physical damage and knock up surrounding enemies for 0.50 seconds. This attack will deal 90% of the bonus damage to enemy champions surrounding the target. Noland can only use this ability when above 475 movement speed. [NameR] can be activated again within its duration at no cost to grant an alternative effect.

  • Bonus Damage: 150 / 275 400 (+80% Bonus AD)
[NameR2]
RANGE: 700
ChampionSquare

ACTIVE: If Noland is within range of a targeted unit, he will leap to them, dealing physical damage if the target is an enemy. This attack will utilize the number of Nomad's Spirit stacks consumed by [NameR].

  • Physical Damage: 100 / 200 / 300 (+ total Nomad's Spirit stacks)
Ability Details
[NameR] is a on-hit area of effect ability.
  • Does not apply spell effects.
  • The triggering attack will apply other on-hit effects but cannot critically strike.
    • Applied on-hit effects will only affect the selected target.
    • As with most on-hit physical damage, the bonus damage from [name] will apply life steal.
    • The bonus damage will affect structures.
    • The enhanced attack can be Counter Strike.png dodged.
    • [Name]'s damage will be mitigated if Noland's attack is Aegis Protection.png blocked or Riposte.png parried.
    • [Name]'s empowerment will not be consumed if the attack misses.

[NameR2] is a single target dash.


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