Innate: Basic attacks within 125 range are considered melee and apply a bleed which ticks for 10 / 20 / 30 / 40 % base attack damage damage over 4 seconds.
COST: 46 / 42 / 38 / 34 / 30 mana
COOLDOWN: 18 / 16 / 14 / 12 / 10
Active: After a 0.5 second delay, Winterborn uses one hand to hip-shoot forth a concentrated blast of energy in a line, dealing physical damage to the first enemy it hits in a target direction. If the target is a champion, the target is knocked back.
Active: Winterborn uses the weapon Nether Blade to quickly slice across his enemies applying a bleed for 6 seconds. This ability can be activated a second time within 1 second. The second hit knocks enemies up a short distance. Applies on-hit effects.
Active: After casting Nether twice, Winterborn uses the weapon Nether Blade a third time to slash heavily across his enemies and knocks all nearby enemies back, applying a slow for 0.5 seconds. Does NOT apply on-hit effects.
Active: Winterborn summons a portal overhead and shoots upward into the air after 1 second, causing numerous of bullets to rain down onto target 100-radius area. This area lasts for 2 seconds, stunning and dealing magic damage every 0.25 seconds to enemies within the area.
Total Magic Damage:Script error <span style="color:Script error;">(+ 60% AD)</span>
COST: 150 mana
Active: Winterborn channels for 2.5 seconds to toss six stick grenades into the air and fires at them, causing an explosion in the nearby area. Then 12 various 25-radius area target marks randomly appear two at a time on the map every 0.5 seconds causing an explosion at the marked spots after 1 second. Champions can take damage from only one grenade.
Magic Damage per Grenade:Script error <span style="color:Script error;">(+ 170% AP)</span>
Magic Damage per Explosion:Script error <span style="color:Script error;">(+ 100% AP)</span>