As MegaJontee attacks enemies with spells they take damage equal to 20% of Their AP over 5 seconds, and 30% Of their AD over 5 seconds
COST: 60 / 70 / 80 / 90 / 100 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
Active: Megajontee blasts the area infront of him with a slow moving projectile that slightly seeks out its targets as it moves, prioritizing champions with the lowest hp. The projectile lasts for 6 seconds.
Megajontee Channels for 2 seconds, then after channeling he fires a projectile that explodes on the first target it hits dealing true damage to all units in a 700 area.
This also grants vision of the area hit.(Projectile speed 2000)