Kayn OriginalSkin
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Statistics
Health N/A Attack damage N/A
Health regen. N/A Attack speed [*] N/A
Mana N/A Armor N/A
Mana regen. N/A Magic resist. N/A
Range 175 +0 Move. speed
Missing role  TBA
The Spectral Ghost [1]
Price:IP 7800 / RP 975
Secondary Bar:Mana resource Mana
Release Date:9th March 2014 Last Changed:N/A
Secondary Attributes:rangetype
Style:
Champion style basic attacks activeChampion style 50Champion style abilities active
Difficulty:  

Phaze, The Spectral Ghost is a Champion Idea in League of Legends.

Abilities

Spectral Walker
ChampionSquare

Phaze enters stealth for 5 seconds after killing an enemy champion or turret, However Phaze immediately exits stealth upon attacking an enemy champion, but minions will not force the exit of stealth.



Spectral Charge
RANGE: 600
COST: 20 / 25 / 30 / 35 / 40 mana
COOLDOWN: 15 / 13 / 11 / 9 / 7
ChampionSquare

Active: Phaze charges towards his target dealing physical damage and slowing them by 20% for 3 seconds.

  • Damage: 30 / 80 / 130 / 180 / 230 (+ 75% AD)



Spectral Force
RANGE: 225
COST: 70 mana
COOLDOWN: 10
ChampionSquare

Passive: Every champion kill grants Phaze 1 stack of Spectral Force.

  • Damage: 7% / 9% / 11% / 13% / 15% (+ 100% AD) (+ 1% Per stack)

Active: Phaze Slashes his enemy dealing physical damage based on their maximum health, AD and stacks of Spectral Force


Parallel Mark
RANGE: 700
COST: 140 mana
COOLDOWN: 50
ChampionSquare

Active: Phaze places a mark on the ground, allowing him to teleport there within a 5 second period of time.

Parallel Jump
ChampionSquare

Active: Phaze teleports to the mark and has all Crowd Control removed and restores a percentage of his maximum health over 5 seconds, this heal is increased by 1% for every 1% of health missing

  • Heal: 4% / 8% / 12% / 16% / 20%



Spectral Tether
RANGE: 700 / 1100 / 1500
COST: 130 / 160 / 190
COOLDOWN: 120 / 100 / 80
ChampionSquare

Phaze Tethers chains to all enemy units and champions, and all friendly units and champions, dealing magic damage for 3 seconds to all enemies and healing up teammates and himself, all enemies are slowed for 5 seconds.

  • Damage per second: 50 / 100 / 150 (+ 40% AD)
  • Damage: 150 / 300 / 450 (+ 120% AD)
  • Slow: 20% / 50% / 80%
  • Heal: 40% / 60% / 80%



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