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Jackel, The Armory

Djtooth December 11, 2012 User blog:Djtooth

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1 Growth 18 1 Growth 18
Health 410 (+85) Attack damage 52 (+4)
Health regen. 5 (+0.9) Attack speed 0.660(+2.7%)
Mana 210 (+40) Armor 16 (+3.30)
Mana regen. 6.5 (+0.44) Magic resist. 30 (+1.25)
Attack range 125 Mov. speed N/A

Jackel, the Armory is a custom champion in League of Legends.

Abilities

Well Armed
ChampionSquare

Passive: Jackel gains 10% bonus stats from items.
Whenever Jackel uses an ability he gains the abilities passive until he uses another ability.


Noble's Sabre
COST: 30 mana
COOLDOWN: 6 / 5.5 / 5 / 4.5 / 4
ChampionSquare

Passive: Jackel gains Bonus Attack damage.
Active: Jackels next attack deals an additional physical damage.

  • Passive Bonus Physical Damage: 10 / 20 / 30 / 40 / 50
  • Active Physical Damage: 20 / 30 / 40 / 50 / 60 (+ 100% Bonus AD)


Knight's Lance
RANGE: 350 / 400 / 450 / 500 / 550
COOLDOWN: 15 / 13 / 11 / 9 / 7
ChampionSquare

Passive: Jackel gains Bonus Attack Range.
Active: Jackel dashes to target champion dealing physical damage to all enemies in his path.

  • Passive Attack Range: 20 / 35 / 50 / 65 / 70
  • Active Physical Damage: 0 / 25 / 50 / 75 / 100 (+ 100% Total AD)


Warrior's Hatchet
RANGE: 500
COST: 100 mana
COOLDOWN: 16 / 14.5 / 13 / 11.5 / 10
ChampionSquare

Passive: Jackel gains Bonus Armor Penetration.
Active: Jackel swings his ax around, pulling the first enemy hit to him.

  • Passive Flat Armor Penetration: 15 / 25 / 35 / 45 / 55
  • Active Physical Damage: 60 / 100 / 140 / 180 / 220 (+ 100% Bonus AD)


Arsenal of War
RANGE: 500
COST: 150 mana
COOLDOWN: 60 / 50 / 40
ChampionSquare

Active: Jackel dashes towards target enemy champion dealing Physical damage to his target and 30% of the damage to all enemies within 400 AoE. This ability has additional effects depending on Jackel's ranks in his other abilities. Additionaly passive from abilities last for a short duration after being replaced

Arsenal of War pulls (Warrior's Hatchet Ranks) amount of enemy champions in a 500 AoE and gains a shield based on the amount of champions pulled.
Arsenal of War has an additional 50 Range per (Rank of Knight's Lance).

Jackel benefits from all of his passives for 2 + (Noble's Sabre Ranks) seconds.

  • PhysicalDamage: 100 / 250 / 400 (+ 140% Total AD)
  • Well Armed Passive and shield duration: 1 / 2 / 3 seconds
  • Shield Strength: 100 (+ 50% Total AD) per champion pulled.


Background

TBA

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